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Tom Klaber

Better Wall Join Logic


Posted (edited)

A little thing - but the wall join logic needs a tweak.  From what I can tell if you pull a wall to another wall within some distance from the end of the wall, you get a corner join rather than a T join.  This should be tweaked.  If the wall is already joined to another wall - it should bias the T join.







While we are at it, in this scenario it would also be nice if the corner join turned into a T join automatically by the D10 door.   In general the wall joins seem stiff.  The fact we have to heal walls still bugs me.


Small things in comparison - but something that would make the day to day smoother.


Edited by Tom Klaber
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Thanks for pointing this out.  I'm annoyed by this all the time, but never thought to add it to the Wishlist.

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Also if you have three different types of wall joining at a T it can be nightmare getting them to join correctly (the components)

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