Josh Schulman Posted May 10, 2021 Share Posted May 10, 2021 Is it possible to use Open GL with Renderworks Styles? Thanks! Quote Link to comment
zoomer Posted May 10, 2021 Share Posted May 10, 2021 (edited) Ahm, .... no. (two different pair of shoes) OpenGL View Style is realtime and using GPU. RW Render is CPU only and takes much longer to calculate but has more features (Global Illumination calculation, (blurry) Reflections, ... and is more accurate. In OpenGL render mode you can activate a less accurate kind of Hidden Line overlay and Ambient Occlusion too. In RW Rendering you can also mimik a kind of OpenGL look, but not vice versa. Edited May 10, 2021 by zoomer Quote Link to comment
Josh Schulman Posted May 10, 2021 Author Share Posted May 10, 2021 I was mostly trying to save myself the time of choosing the different options I use with OpenGL much the same way that a Renderworks Style remembers your choices. Quote Link to comment
Vectorworks, Inc Employee Popular Post JustinH Posted May 10, 2021 Vectorworks, Inc Employee Popular Post Share Posted May 10, 2021 maybe this can help for working in Design Layers: You can make a saved view called "GL without Edges" and in the saved view dialog turn off everything except "Restore render mode and options". You can then turn on OpenGL Draw Edges and make a saved view in the same way, calling it "GL with edges" Now you have an easy to switch between one look and the other by activating the desired saved view. 5 Quote Link to comment
Josh Schulman Posted May 12, 2021 Author Share Posted May 12, 2021 I was trying to see if there was a way to do it in viewports, but that is a neat trick. Quote Link to comment
Andy Broomell Posted May 12, 2021 Share Posted May 12, 2021 For viewports, once you have one set up the way you like you can use the Eyedropper tool to transfer settings from one viewport to another. Make sure that "Render Properties" under Viewport Attributes is checked for the eyedropper settings. This will sample and place the render modes for foreground and background render, plus the render settings and lighting options, if applicable. 1 Quote Link to comment
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