Jump to content

Open GL Renderworks Style?

Recommended Posts

Posted (edited)

Ahm, .... no.


(two different pair of shoes)


OpenGL View Style is realtime and using GPU.

RW Render is CPU only and takes much longer to calculate but

has more features (Global Illumination calculation, (blurry) Reflections, ...

and is more accurate.


In OpenGL render mode you can activate a less accurate kind of Hidden Line

overlay and Ambient Occlusion too.

In RW Rendering you can also mimik a kind of OpenGL look, but not vice versa.



Edited by zoomer
Link to comment

For viewports, once you have one set up the way you like you can use the Eyedropper tool to transfer settings from one viewport to another. Make sure that "Render Properties" under Viewport Attributes is checked for the eyedropper settings. This will sample and place the render modes for foreground and background render, plus the render settings and lighting options, if applicable.

  • Like 1
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...