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Component wrap into door/window openings


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Another way around this is to override the class textures for the relevant wall components in the viewport + give them the same texture as the internal or external component as appropriate

923276755_Screenshot2021-05-07at05_54_43.thumb.png.6f4f022a95a57325c76df5527dfa2a0b.png

Useful where 100% constructional accuracy isn't required.

(Credit to @Christiaan for this technique!)

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