Bradley King Posted May 5, 2021 Share Posted May 5, 2021 Hello friends, Forgive the basic question, but does anyone have a quick RW formula for an eggshell (or semi-gloss) paint texture? I'm looking for a bit more depth than a basic color texture, and was wondering if there was an easy way to up the reflectivity a bit. Thanks! Quote Link to comment
Tom W. Posted May 5, 2021 Share Posted May 5, 2021 Have you looked at the 'Paint Satin-Attr RT' texture in the 'Paint' file in the default textures in the VW libraries? 1 Quote Link to comment
Hans-Olav Posted May 5, 2021 Share Posted May 5, 2021 I remember a beautiful rendering by @DanJansenson but can't find it now. I grabbed a screenshot of the settings he posted Quote Link to comment
Bradley King Posted May 5, 2021 Author Share Posted May 5, 2021 Thanks! I'll give this a shot. Quote Link to comment
EAlexander Posted May 6, 2021 Share Posted May 6, 2021 B - the slight bump as indicated above is good - will make it feel more like drywall or plaster then a perfectly smooth wall. To get the sheen thought, you probably want to change REFLECTIVITY to Mirror and then hit the EDIT button. Take reflection way down - like 5-10% and then play with the blurriness. Best to experiment on this shader in a separate file to keep your overhead low while testing. Note - the blurry reflections can slow down render times dramatically, so watch that and make sure it's worth it visually. e. Quote Link to comment
Bradley King Posted May 6, 2021 Author Share Posted May 6, 2021 Thanks Evan! And yes - I know what you're thinking - and my plan is to do this for real in C4D 🙂 1 Quote Link to comment
Tom W. Posted May 6, 2021 Share Posted May 6, 2021 In comparison the satin texture that ships with VW has these reflectivity settings: 2 Quote Link to comment
grant_PD Posted May 7, 2021 Share Posted May 7, 2021 As @EAlexander says, make sure it's worth it in terms of render time. Also make sure that your dpi setting is set to actually capture the subtle quality you are going for. Blurriness and roughness will just look like noise if you don't have enough pixels (and subpixels) to actually blur. 1 Quote Link to comment
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