Leticia Posted May 3, 2021 Share Posted May 3, 2021 Hi I just dont know what I have done. I am quite used to use images to create textures in VectorWorks 2021. But suddenly all images that I select when rendered are shown flipped horizontally. Hope someone can help me. Quote Link to comment
Benson Shaw Posted May 3, 2021 Share Posted May 3, 2021 Welcome to the forum! Could you please elaborate a bit on the problem. Eg - existing image textures were correctly oriented but now have mysteriosly flipped? All of them? Or - existing image textures are all OK, but new ones are flipped when applied? Or - new source images import flipped into the Resource Manager? Or - All the existing source images in the Resource Manager suddenly flipped. Or - ??? Meanwhile workarounds: Select an object displaying a flipped texture Open the Render tab in the OIP Adjust the rotation value by 90° this will affect the texture orientation only on the selected object Or in the OIP Render tab Expand the Texture button Click the Edit texture or Edit Color Shader for the selected texture Click button to edit the image and apply the flip. This edits the texture definition, so will affect all the instances of this texture in the drawing. Or, similar to above Edit the texture definition in the Resource Manager HTH -B PS: it helps trouble shooting if posts show Operating System and vwx product/version. Add signature via the forum Account Settings menu at upper right corner of forum screen. Quote Link to comment
Leticia Posted May 5, 2021 Author Share Posted May 5, 2021 Hi Benson , the existing image textures are all OK, but new ones are flipped when applied. For the new ones what I am doing is to rotate them. Quote Link to comment
Jesse Cogswell Posted May 5, 2021 Share Posted May 5, 2021 Some of it may be determined by the mapping type. By default, Vectorworks will apply the mapping using Perimeter, which I've found to flip textures on a pretty consistent basis. Try changing the map type to Auto-Align Plane and see if that properly orients the textures. Depending on the 3D solid type, you might have to map the top/bottom and sides separately to get all of the textures properly mapped. 1 Quote Link to comment
Leticia Posted May 5, 2021 Author Share Posted May 5, 2021 Hi Jesse, it worked, thanks. 1 Quote Link to comment
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