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Creating a Texture by importing an Image - All images are imported flipped horizintally


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Welcome to the forum!

 

Could you please elaborate a bit on the problem.

 

Eg - existing image textures were correctly oriented but now have mysteriosly flipped? All of them?

Or - existing image textures are all OK, but new ones are flipped when applied?

Or - new source images import flipped into the Resource Manager? 

Or - All the existing source images in the Resource Manager suddenly flipped.

Or - ???

 

Meanwhile workarounds:

     Select an object displaying a flipped texture

     Open the Render tab in the OIP

     Adjust the rotation value by 90°

    this will affect the texture orientation only on the selected object

 

Or

   in the OIP Render tab

   Expand the Texture button

   Click the Edit texture or Edit Color Shader for the selected texture

   Click button to edit the image and apply the flip.

   This edits the texture definition, so will affect all the instances of this texture in the drawing.

 

Or, similar to above

   Edit the texture definition in the Resource Manager

 

HTH

 

-B

   

PS: it helps trouble shooting if posts show Operating System and vwx product/version.

 

   Add signature via the forum Account Settings menu at upper right corner of forum screen.

    

    

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Some of it may be determined by the mapping type.  By default, Vectorworks will apply the mapping using Perimeter, which I've found to flip textures on a pretty consistent basis.  Try changing the map type to Auto-Align Plane and see if that properly orients the textures.  Depending on the 3D solid type, you might have to map the top/bottom and sides separately to get all of the textures properly mapped.

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