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Problem with 'Add 3D Object to Slab...' command


Tom W.

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On a current project I thought that instead of using Floor objects for my kitchen worktops I would use Slabs instead. Then I can save the worktops as styles + also utilise the Add 3D Object to Slab... command + have my sink symbol cut a hole in the worktop automatically via a wall hole component.

 

This is the sink symbol:

37967706_Screenshot2021-05-02at07_56_24.thumb.png.7c56defbe10c19f3050782f163627e12.png

 

This is the sink inserted on the worktop:

1429229964_Screenshot2021-05-02at07_50_43.thumb.png.eefff53fa0080a5de2e3d71c1668875b.png

 

This is the sink after Add 3D Object to Slab... command has been run:

1006176302_Screenshot2021-05-02at07_52_04.thumb.png.410544b9c3d5eb3cbabcc7e65f289881.png

 

Looks fine in 3D but in Top/Plan I have this:

1509253432_Screenshot2021-05-02at07_53_30.thumb.png.0fada993b78c822521aeafac2b0328af.png

 

Any ideas why I'm getting the weird diagonal lines (they are actually holes cut through the slab)? And why it should affect some + not others?

 

If I rotate each through 90 the effects change:

1426570389_Screenshot2021-05-02at07_54_50.thumb.png.4bcce8ff21974c22415a0c00281c435d.png

 

For some reason it affects mainly the slabs oriented on the Y axis rather than the X. Sometimes if I edit the modifiers + remove the symbol then reinsert it the issue is corrected. But in my model the worktop is oriented on the Y axis + no amount of twiddling will get it to display correctly. I even transferred the project to VW2021 to see if the problem persisted there (it does).

 

 @Matt Panzer do you have any ideas why this is happening or anything I can do to prevent it?

 

Thanks

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On 5/2/2021 at 3:14 AM, Tom W. said:

On a current project I thought that instead of using Floor objects for my kitchen worktops I would use Slabs instead. Then I can save the worktops as styles + also utilise the Add 3D Object to Slab... command + have my sink symbol cut a hole in the worktop automatically via a wall hole component.

 

This is the sink symbol:

37967706_Screenshot2021-05-02at07_56_24.thumb.png.7c56defbe10c19f3050782f163627e12.png

 

This is the sink inserted on the worktop:

1429229964_Screenshot2021-05-02at07_50_43.thumb.png.eefff53fa0080a5de2e3d71c1668875b.png

 

This is the sink after Add 3D Object to Slab... command has been run:

1006176302_Screenshot2021-05-02at07_52_04.thumb.png.410544b9c3d5eb3cbabcc7e65f289881.png

 

Looks fine in 3D but in Top/Plan I have this:

1509253432_Screenshot2021-05-02at07_53_30.thumb.png.0fada993b78c822521aeafac2b0328af.png

 

Any ideas why I'm getting the weird diagonal lines (they are actually holes cut through the slab)? And why it should affect some + not others?

 

If I rotate each through 90 the effects change:

1426570389_Screenshot2021-05-02at07_54_50.thumb.png.4bcce8ff21974c22415a0c00281c435d.png

 

For some reason it affects mainly the slabs oriented on the Y axis rather than the X. Sometimes if I edit the modifiers + remove the symbol then reinsert it the issue is corrected. But in my model the worktop is oriented on the Y axis + no amount of twiddling will get it to display correctly. I even transferred the project to VW2021 to see if the problem persisted there (it does).

 

 @Matt Panzer do you have any ideas why this is happening or anything I can do to prevent it?

 

Thanks

 

Hi Tom,

I do not know why the problem is happening and I was able to recreate the problem.

Bug reported (VB-178449).

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Hi @Matt Panzer I have just tried this in VW2022 + am pleased to say all seems to be working fine now! No diagonal lines in Top/Plan so far! Thank you!

 

353296505_Screenshot2021-11-04at16_02_36.thumb.png.2c4e3d281b85cfbf7c8084d185633ecc.png      1957201039_Screenshot2021-11-04at16_02_50.png.a399701303088c084b6d6a506b55cf9e.png

 

However... something else not quite right is going on - perhaps to do with Shaded render mode like the other thread?

 

My sink symbol uses a stainless steel texture which I didn't need on this occasion so I changed it to a plain grey texture + got this strange triangle appearing over the bowl:

1417233022_Screenshot2021-11-04at16_04_17.png.a574809de80a1c21ab6bc3f3328119c6.png

 

I went into the symbol thinking it was some weird geometry that got left in there somehow + discovered it's not geometry, it's to do with the rendering.

 

Shaded:

921391117_Screenshot2021-11-04at16_00_40.thumb.png.03abfcaa6904141d80f1f02eb335d5e8.png

 

Wireframe:

50428261_Screenshot2021-11-04at16_00_30.thumb.png.d32b8ba7e0a360622a02e23ecf391f83.png

 

Final Quality RW:

151551006_Screenshot2021-11-04at15_59_30.thumb.png.d4d443e7e4213e0014b3aac9295a1db4.png

 

But if I go back to Shaded + try the stainless steel texture again plus various other image-based textures it looks fine:

622883525_Screenshot2021-11-04at15_58_07.thumb.png.885cb872c83597adb83ab576c4133cee.png117721125_Screenshot2021-11-04at16_28_01.thumb.png.6f67da1d639f26d8e9614b7eace7140e.png1750338549_Screenshot2021-11-04at16_27_45.thumb.png.78db1d3e89a3e9791b2814d0ddd5950e.png
 

Yet if a try colour-based textures (in Shaded) the triangle comes back:

27896475_Screenshot2021-11-04at16_31_25.thumb.png.721dc42c2d5c6d973f312fab5e0fed62.png1577600760_Screenshot2021-11-04at16_31_59.thumb.png.5e90da80d679b47d5676e0ba7fb21e43.png

 

Change to FQRW again + the triangle disappears:

1754496673_Screenshot2021-11-04at16_40_39.thumb.png.32349fba5d5e3f62390d6bc96f90165f.png

 

You get the picture.

 

The same symbol in VW2021 with the same green plastic texture in OpenGL looks the way it should so definitely seems to be a VW2022 phenomenon:

2096994265_Screenshot2021-11-04at16_38_17.thumb.png.ec451c3897db2e2f40cc7ecf88144c3e.png

 

Any ideas?

 

Thanks

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Hi @Tom W.,

 

Happy to hear the lines in Top/Plan are gone!  🙂 

 

Not happy to hear about the issue in Shaded render mode though.  😞 

The only thing I can think of doing is to try setting the Curved Geometry setting higher in the "Shaded Options" for Shaded render mode.

It's really a shot in the dark...

 

Otherwise, (I hate to ask) could you send the file via bugsubmit?

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Thanks @Matt Panzer do you mean the 'Detail' setting? This was already on very high but ironically setting it lower reduces the size of the triangle but doesn't get rid of it completely nor would I want it set that low anyway:

 

1728335431_Screenshot2021-11-05at06_06_24.thumb.png.877e147cc6d82e4bce82bf0acf1ed42a.png     1445302787_Screenshot2021-11-05at06_06_14.thumb.png.a48ac4a050d760e4c0284e67cc0fbb39.png

 

2032004004_Screenshot2021-11-05at06_06_05.thumb.png.4362285ef5f6f68eb1c39aa92912aff7.png     10828909_Screenshot2021-11-05at06_05_55.thumb.png.333f240d3a7c9b0302a9953a35b55158.png

 

'Crease Angle' has no effect on the triangle.

 

I'll head off back to the bug submit page 🙂

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6 hours ago, Tom W. said:

Thanks @Matt Panzer do you mean the 'Detail' setting? This was already on very high but ironically setting it lower reduces the size of the triangle but doesn't get rid of it completely nor would I want it set that low anyway:

 

Sorry.  Yes, I meant the "Detail" setting.

That is strange.

Is that sink from out content?

Can you attach a file with it?

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No it's my own symbol. The 3D component's a generic solid I modelled. And like I say I've used it extensively in VW2021 + perhaps VW2020 as well without issue...

 

But I have to say I have just opened a new file + the symbol seems to be behaving fine here: I can apply whatever fill colour or texture I want + it displays fine. One thing I did notice though was that as soon as I added the sink symbol to the slab the slab itself lost it's oak texture. And guess what: I had to 'pretend' to replace the Slab again in order to get the texture to appear...!

 

This is the file + everything is currently as it should be in it:

 

Misbehaving sink.vwx

 

In this file however you can (hopefully) see the triangle-across-the-bowl behaviour but I am fully prepared for you to say it's behaving normally for you!

 

Misbehaving sink-2.vwx

 

I have also tried again in the main project file + the same thing I originally reported is occurring: if I try using a colour-based texture on the sink it displays with the triangle over the bowl + nothing I do seems to correct it. But if I stick with an image-based texture it's fine.

 

Thanks for looking at it. I've not filed the bug report yet so will hold off...

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First we need to update the Slabs itself,

so that we can finally see our environment when in Slab Edit Modes,

that when a Slab being ungrouped does not result in a sketchy Floor Object

for any Component - but Solids as Walls do now - and that way finally

making Slabs useful for Exports too.

🙂

 

OK, and Roofs should be also made from the new Solid Slabs .....

(As a Roof "Face" basically is just a Slab with a slope)

Edited by zoomer
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1 hour ago, zoomer said:

First we need to update the Slabs itself,

so that we can finally see our environment when in Slab Edit Modes,

that when a Slab being ungrouped does not result in a sketchy Floor Object

 

Not trying to steer this thread off track (or be too negative) but this is honestly something I have found slightly cumbersome as of late. Its a bit tiresome deleting and redrawing slab modifiers every time a stair or elevator or plumbing chase etc. is re arranged in the plan. It would be immensely more useful to be able to see the context when editing modifiers. I surely miss being able to simply edit the polygon reference shape of slab components.

 

That being said the slab tool is an amazing feature, I use it for most horizontal components including roofs.

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I agree about the shortcomings when editing slab modifiers but nevertheless I think the ability to add/subtract 3D objects to/from Slabs is a great benefit + I wish we could do the same with Walls + Roofs. 

 

The ability to use Wall Hole Components on Walls + Slabs is also a great asset + I wish we could do the same with Roofs. Currently, a 3D symbol clips a Roof based on the size of the 3D geometry: you have no independent control over the size/shape of the object doing the subtracting like you do with walls/slabs, which is why skylight symbols are so unsatisfactory.

 

The problem with using Slabs for sloping roofs is that they don't interact with the Wall in the way that a Roof does i.e. clip or be clipped by components.

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On 11/5/2021 at 1:42 PM, zoomer said:
On 11/5/2021 at 9:41 AM, Tom W. said:

Misbehaving sink-2.vwx

 

Has the unwanted Face.

 

I see the problem as well.

@Tom W., I usually can get the geometry to correct itself by editing the 3D component and moving the geometry and changing its class back and forth.  But I don't know if the problem may come back.

Have you tried importing the symbol from the file that looks and replacing the bad one?

 

BTW:  I found a similar issue reported and piggybacked your file on it.

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45 minutes ago, Matt Panzer said:

 

I see the problem as well.

@Tom W., I usually can get the geometry to correct itself by editing the 3D component and moving the geometry and changing its class back and forth.  But I don't know if the problem may come back.

Have you tried importing the symbol from the file that looks and replacing the bad one?

 

BTW:  I found a similar issue reported and piggybacked your file on it.

 

Thanks Matt none of this worked but I recreated the symbol in a blank file using the same 3D geometry but reconstructed the symbol from scratch + now it seems to be working. 

 

I am having to 'pretend' to replace Slab styles in order to reinstate textures that have disappeared on a regular basis now. This is happening to all sorts of slabs in all sorts of situations.  But hopefully UKTech are looking at this.

 

Plus I am having wall + roof components failing to display in viewports despite their classes being set to visible. I go to the design layer + find the same thing there: the class is on but the component is not displaying in the model. When I select the wall/roof + go to the render tab in OIP I find the component is set to 'Surface UV' map type despite not having set it to this: if I change to Plane map type the component immediately reappears in the DL + SL.

 

Plus I am finding the file markedly laggy, despite not being that big: when I navigate around in Shaded render mode, despite Detail being set to Low. In Top/Plan the Tile Fills in my walls take an age to display whilst the computer goes into overdrive so I have turned off those classes. When I select a Wall to edit it there's a long delay before it's selected. CPU frequently running high in Activity Monitor when I attempt to do anything e.g. 400%...

 

There is so much that doesn't feel 'right' at the moment I'm losing track. But there is nothing exceptional about this file, the only difference is I'm in VW2022 not VW2020 so I might have to export it back there + carry on working on it in VW2021.

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42 minutes ago, Tom W. said:

 

Thanks Matt none of this worked but I recreated the symbol in a blank file using the same 3D geometry but reconstructed the symbol from scratch + now it seems to be working. 

 

I am having to 'pretend' to replace Slab styles in order to reinstate textures that have disappeared on a regular basis now. This is happening to all sorts of slabs in all sorts of situations.  But hopefully UKTech are looking at this.

 

Plus I am having wall + roof components failing to display in viewports despite their classes being set to visible. I go to the design layer + find the same thing there: the class is on but the component is not displaying in the model. When I select the wall/roof + go to the render tab in OIP I find the component is set to 'Surface UV' map type despite not having set it to this: if I change to Plane map type the component immediately reappears in the DL + SL.

 

Plus I am finding the file markedly laggy, despite not being that big: when I navigate around in Shaded render mode, despite Detail being set to Low. In Top/Plan the Tile Fills in my walls take an age to display whilst the computer goes into overdrive so I have turned off those classes. When I select a Wall to edit it there's a long delay before it's selected. CPU frequently running high in Activity Monitor when I attempt to do anything e.g. 400%...

 

There is so much that doesn't feel 'right' at the moment I'm losing track. But there is nothing exceptional about this file, the only difference is I'm in VW2022 not VW2020 so I might have to export it back there + carry on working on it in VW2021.

 

Good to hear your repeated version of the symbol geometry seems to have fixed the issue.

Sorry for the other issues you're having.  All I can say is to please send files via bugsubmit along with descriptions of the problems for these issues.

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On 11/8/2021 at 3:57 PM, Matt Panzer said:

Sorry for the other issues you're having.  All I can say is to please send files via bugsubmit along with descriptions of the problems for these issues.

 

Hi Matt just to say that the issues I was having with the Add 3D Object to Slab... command seem to have stopped with the arrival of SP2. I did submit a bug report + have been in contact with UK Tech Support but so far it seems like in SP2 the slab textures are no longer disappearing when you run the command. Interestingly, the problem persists in the original file but is not happening in new files (i.e. ones created since SP2).

 

 

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4 hours ago, Tom W. said:

 

Hi Matt just to say that the issues I was having with the Add 3D Object to Slab... command seem to have stopped with the arrival of SP2. I did submit a bug report + have been in contact with UK Tech Support but so far it seems like in SP2 the slab textures are no longer disappearing when you run the command. Interestingly, the problem persists in the original file but is not happening in new files (i.e. ones created since SP2).

 

Good to see that fixed!

As for the original file:  Have you tried to reset the slab editing the Slab Style?

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@Matt Panzer do you know what I've just opened the original file up + had a play around + touch wood, the Slabs are behaving normally (I can add + subtract objects to my heart's content) PLUS navigation/selection seems normal speed! I downloaded SP2 within seconds of it being released + the first thing I did was check this file + both issues were definitely still present so not sure why they're not now but I'm not complaining! Fingers crossed they won't return.

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1 hour ago, Tom W. said:

@Matt Panzer do you know what I've just opened the original file up + had a play around + touch wood, the Slabs are behaving normally (I can add + subtract objects to my heart's content) PLUS navigation/selection seems normal speed! I downloaded SP2 within seconds of it being released + the first thing I did was check this file + both issues were definitely still present so not sure why they're not now but I'm not complaining! Fingers crossed they won't return.

 

I would bet the problem was there until something triggered the slab to reset.  If so, the problem is unlikely to return.  🙂 

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@Matt Panzer I've been experiencing something similar to the errant geometry problem on the sink above in Shaded mode. This is on the design layer when working with 3D solids. I've had it happen a few times now. I'll perform an Add Solids or Subtract Solids operation + I'll get something like this happen:

 

1177901386_Screenshot2022-02-14at07_35_48.thumb.png.62b12dfe33260af3d3c3b81f4ff5b12c.png

 

The unwanted geometry can't be selected or removed in any way I can find. The only option is to Undo. It only appears in Shaded on the design layer: change to another render mode + it disappears plus in a Shaded VP it doesn't show up either.

 

Three VPs:

 

214051139_Screenshot2022-02-14at08_04_38.thumb.png.75c660849f81a4343e20d16f2210bfcc.png

 

Has anyone else been experiencing this?

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