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Ramon PG

Walls inside a symbol apartment do not comply

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I have this apartment design that I thought was useful to convert to a symbol since it will be repeated. But I find that elements inside it: walls, doors, windows will behave strangely and not comply with my attempts to locate them vertically or size them. These 3 walls were perfectly sized and now they went rogue and I can't locate the below the railing. I can resize them and locate them on +0 level outside the symbol but they go nuts again once inside the apartment symbol. Can't figure out whats going on.

Screen Shot 2021-05-01 at 1.38.22 PM.png

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Posted (edited)

Walls or other PIO that are Story/Level bound will not work

from within Symbols as they can't recognize or react to what

happens outside of the Symbol world.

 

A bit better (but still not 100% reliable ?) is the use of 3D

Design Layer Viewports.

 

Not sure what is the best way for calculations and tables,

because of object counting, Spaces, annotations, ....

 

Beside it may be better if you just copy your (grouped ?) Walls

including Doors and Windows traditionally and only put save

objects (like Furniture, ...) into a Symbol.

 

 

 

Or if you are lucky and all Apartments have same Story/Level heights,

and you want to use especially a Symbol,

switch the Wall top/bottom to absolute numbers or Layer and Layer Wall

heights.

Edited by zoomer

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Posted (edited)

Thanks Zoomer. I was figuring it had ti do with the symbol being in a sort of spatial limbo, but why can't I tell the walls to accept a relative height just as they accept a horizontal dimension? I already switched the wall top/bottom to Layer Wall Height and Layer Elevation and it has no effect, I cannot edit anything.. There obviously is a method to the madness bc as you can see some of the wall do not go nuts, but I cannot figure it out.

 

This has to have been an issue with more famous architects who do office or condo designs. How do they do it?

Edited by Ramon PG

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I use both DL viewports and walls in symbols for hotel work. The walls in symbols are the interior hotel unit walls. Their heights are defined by layer height rather than storey / level bound. I have had occasional issues with the wall heights where I’ve had to adjust their heights but once they behave and I don’t edit the symbol in any other way they manage to keep the heights set. It may be better to edit the symbols in place rather than via the RM. 

 

If you can’t get it working it may be better to try DL viewports instead. 

 

I use design layers vps for repeating floors. A current project of mine is a 6 storey hotel. Levels 3 to 6 are pretty well identical so levels 4-6 are just DL VPs of level 3. Each DL VP lives on its own DL and z heights are controlled via the layer elevation control.

 

Ill look at the file later today to see if there is anything else I do to make it work. 

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28 minutes ago, Boh said:

I use both DL viewports and walls in symbols for hotel work. The walls in symbols are the interior hotel unit walls. Their heights are defined by layer height rather than storey / level bound. I have had occasional issues with the wall heights where I’ve had to adjust their heights but once they behave and I don’t edit the symbol in any other way they manage to keep the heights set. It may be better to edit the symbols in place rather than via the RM. 

 

If you can’t get it working it may be better to try DL viewports instead. 

 

I use design layers vps for repeating floors. A current project of mine is a 6 storey hotel. Levels 3 to 6 are pretty well identical so levels 4-6 are just DL VPs of level 3. Each DL VP lives on its own DL and z heights are controlled via the layer elevation control.

 

Ill look at the file later today to see if there is anything else I do to make it work. 

Thanks Boh, I'll give it a try... I haven't used DLVP since a few years back. I'm relearning some of the basics. 

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Posted (edited)

So looking at my hotel file the room unit symbols consist of only a few walls. The intertenancy walls and exterior walls are not part of the symbols. I have used window styles to control the exterior windows and design layers to repeat floor layouts.

 

As there are only minor differences between floors 3-6 I have used classes to control the visibilities of these objects on each floor.

 

I don't know if this is the best way to do this. At the moment we are just doing a reclad on this project so we haven't had to play with the interiors and the unit symbols much.

 

You can see my file set up in this short vid.

 

Hope that is helpful.

Cheers

Edit:

 

I note also that looking at the wall style used in the symbols it is super basic with no components. That maybe a factor in how well they behave in symbols, not sure, maybe not.

 

image.thumb.png.326502dc0e7b5c43a412a0e174b7abc8.png

 

Also to note this model was created in vw version 2019. I don't know how it would behave if using version 2015 which you are using.

 

Edited by Boh
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Posted (edited)

Boh, I figured it out... with much difficulty, unintuitive... fiddling around.

 

Many thanks to you and Zoomer for pointing me in this direction.

 

Actually, I'm using v.2017.

Edited by Ramon PG

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