Markvl Posted April 29, 2021 Share Posted April 29, 2021 Hey forum how do I best keep vertical items vertical in perspective to keep the image more realistic and avoid a fish eye kind of result. Quote Link to comment
zoomer Posted April 29, 2021 Share Posted April 29, 2021 (edited) You can keep your camera level and later move the crop of your viewport upwards until you get your desired image crop. (But that setup will get destroyed when you re-enter the Camera and do changes to the Camera, you have to readjust crop and viewport position afterwards again) Edited April 29, 2021 by zoomer Quote Link to comment
drelARCH Posted April 29, 2021 Share Posted April 29, 2021 when you are on design layer and you have any custom perspective view you can correct verticality by selecting any standard view: Left, Right ... This approach is useful if your custom view is close to any standard view...then by panning you have little freedom to position view point and still keep standard view verticality ...Yes you are restricted to the standard view but still there is at least this possibility. Hope this make sense. Quote Link to comment
Jeff Prince Posted April 30, 2021 Share Posted April 30, 2021 @Markvl Photoshop 🙂 Or perhaps Paolo’s plumbbob tool? Quote Link to comment
Chris Fleming Posted May 4, 2021 Share Posted May 4, 2021 Camera height and Look-to height must be equal. If you're missing some detail at the edges of the image, simply raise or lower the camera height of move the camera's position. The key is that Camera Height and Look-To must be equal. 1 Quote Link to comment
Markvl Posted May 5, 2021 Author Share Posted May 5, 2021 @Chris Fleming that seems to be doing the trick. Thanks. Quote Link to comment
Popular Post zoomer Posted May 5, 2021 Popular Post Share Posted May 5, 2021 That is what I meant by : On 4/29/2021 at 3:29 PM, zoomer said: You can keep your camera level But this alone will prevent from distorted vertical lines only, but you may not get your desired "section of picture" Therefore the second step : On 4/29/2021 at 3:29 PM, zoomer said: and later move the crop of your viewport upwards until you get your desired image crop. Means you keep your camera strictly horizontal (your image will show only half of the desired building and another half of unwanted ground) Instead of tilting the camera upwards, to get your"section of picture", which would distort vertical lines, you have to move the cameras lens vertically. This is basically the same result as you would get in Modo or Cinema4d when shifting the image sensor by a Y shift value. (Or a real old Foto Camera with large film size and Bellow) or in Twinmotion or Enscape, automatically by just activating things like an "architectural camera" Option or similar. The problem in VW is just that this fragil setup easily destroys itself .... : On 4/29/2021 at 3:29 PM, zoomer said: (But that setup will get destroyed when you re-enter the Camera and do changes to the Camera, you have to readjust crop and viewport position afterwards again) 5 Quote Link to comment
Vectorworks, Inc Employee Luis M Ruiz Posted May 17, 2021 Vectorworks, Inc Employee Share Posted May 17, 2021 This is a good suggestion. Quote Link to comment
MarcelP102 Posted July 29, 2022 Share Posted July 29, 2022 Hi @Luis M Ruiz Do you know if something like the 'architectural' camera as @zoomersuggest is in the works? We would really like the ability to set a two point perspective with the horizon around 1/3 of the picture height like this. Quote Link to comment
rDesign Posted July 29, 2022 Share Posted July 29, 2022 (edited) @MarcelP102 @Luis M Ruiz There are several Wish List items requesting this functionality: Edited July 29, 2022 by rDesign 1 Quote Link to comment
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