Poot Posted April 23, 2021 Share Posted April 23, 2021 Hi everyone, I am wondering if anyone has a routine for clipping out a shape (hole) from a site model. I don't mean using a site modifier to shape a lowered flat area, but as if cutting a hole directly from the site model which will remain empty. The purpose is to have a larger site model of the context, with a space for the site model of the project to fit into. Is this possible? 1 Quote Link to comment
Tom W. Posted April 23, 2021 Share Posted April 23, 2021 @Poot I tried this recently + couldn't find a way to punch a hole clean through. I ended up creating the site model in two halves + joining them together. Quote Link to comment
Poot Posted April 23, 2021 Author Share Posted April 23, 2021 1 hour ago, Tom W. said: @Poot I tried this recently + couldn't find a way to punch a hole clean through. I ended up creating the site model in two halves + joining them together. Did that work to have a clean, empty hole inside the site model? Quote Link to comment
Benson Shaw Posted April 23, 2021 Share Posted April 23, 2021 The DTM changed a few versions ago. I used to be able to Solid Subtract solid volumes from a DTM. Result was a Solid Subtraction, rather than a modified DTM. Now it seems rather undoable. Ungroup a DTM in mesh mode (result is several objects/ groups - surface mesh, hull, contours) and even the mesh seems unresponsive to solid sections or subtractions, conversion to NURBS surface, etc. ??? So, another option to the 2 halves suggested by @Tom W. . I know, you didn't want to do this with a pad, but it works.: Duplicate the large DTM to create one for project, other for surrounding context. Crop one to the project boundary and isolate this to a separate layer or another file entirely for work on the project site. Modify the context DTM with a pad in shape of the project boundary crop. Set the pad elevation at or below the bottom of the mesh skirt. Pad with Retaining edge does not clip as well as using a pad with custom grade limits, eg offset the Pad source by 1mm or less. Update the DTM. Duplicate to another layer just in case. Ungroup the DTM, delete the skirt and contours. This should leave a mesh surface surrounding your site. May take some fiddling. Reference this to your site. Good luck. -B 1 Quote Link to comment
zoomer Posted April 23, 2021 Share Posted April 23, 2021 That should work. I think I did it just by a Modifier with a Grade Limit, offset only a few centimetres. The 2 DTMs won't interfere and no one will notice the sub terrestrial mess. VW DTMs or any other TIN can't ever have any really vertical borders inside the DTM, just for its borders outside. So you always have to give some minimal distance in YX. 2 Quote Link to comment
Poot Posted April 23, 2021 Author Share Posted April 23, 2021 3 minutes ago, Benson Shaw said: I know, you didn't want to do this with a pad, but it works.: Yes, I just thought there was a way to subtract from that surface as you can in programs like Rhino. The two half method will be a way to do it....but it does seem simple to make the dtm with a pad. I was hoping to avoid a mess underneath the surface, in the case it was ever exported for IFC or something down the line. Quote Link to comment
Tom W. Posted April 23, 2021 Share Posted April 23, 2021 Yes I was trying to do it without the mess under the surface. It was just an experiment really to see how I would backfill around an excavation for strip foundations so I was looking for something like this: Where the two halves joined it looked like this for some reason: Despite both sections being exactly the same size. But I didn't worry too much because it wasn't noticeable in the wider context + I was only doing it for fun really. 1 Quote Link to comment
Jeff Prince Posted April 23, 2021 Share Posted April 23, 2021 What's all the fuss about 🙂 Quote Link to comment
Tom W. Posted April 23, 2021 Share Posted April 23, 2021 Ok cool how did you do that?! Quote Link to comment
Popular Post Jeff Prince Posted April 24, 2021 Popular Post Share Posted April 24, 2021 @Tom W. @Poot By listening to Devo.... Smack that clip Use this nifty trick If the shape is whack you'll break your model’s back When a problem’s put to song You must fix it Before this post gets too long You must clip it and when a site boundary is wrong You must clip it Now clip it Into shape Shape it up Get straight forgo curves Connect to an edge Try to select it It's not too late To clip it clip it good But when a window’s facing wrong You must flip it Never mirror it around instead you should flip it Won’t face the right way Until you flip it okay, okay, enough 🙂 Now for an extreme example of site model clipping.... These are two different site models, left with text connected to the outermost boundary, right just an example of the hole shape alone. In this clip cube view, you can see my connection to the right of the model. but here in plan view, these connections are simply thin lines. Prior to building the model, these could be further reduced with site model settings such as turning off the skirt and site model border. Using classes for those features might even let you just turn them off by class. The secret to working around this limitation of putting a hole in the model while maintaining it as an actual DTM is to: leave the original site boundary intact place your desired hole and then connect it to the existing site boundary with a really thin rectangle using "add surface' to create a continuous boundary since you can only have one boundary in a model. Tricky huh? This creates the illusion of the hole. If you look at the image with the site model shown with a text shaped hole in it and compare it to the clip cube view, you see how I connected it to the site boundary. This site is 500'x500', the letters are 6' wide, and the connecting rectangles are only 1 inch wide. So, the slender connecting shapes are hardly noticed, especially on a large context model. In the original post I made, the connecting rectangle to the circle was 0.1 inch wide on a 1000'x1000' site. This connection to the site's outermost boundary could be further camouflaged by placing it along a feature such as edge of roadway, property line, etc. You can do curves, but too many of them or complex curves will lead to problems. As I was mocking up this example, the Arial Bold font that I converted to polys had Bezier curves and this proved to be too much to process. So, I just used rectangles to form my shapes in this example. A simple circle or a few curves won't kill it, but complex text sure will. I stumbled upon this method last year when illustrating how to clip a site model. I cut a roadway and culdesac out of a model in that example, so I reasoned I could just put the "roads" really close each other to cut a hole anywhere I wish for this thread. Now clip it, clip it good 5 1 4 Quote Link to comment
Tom W. Posted April 24, 2021 Share Posted April 24, 2021 That's fantastic @jeff prince thanks as ever for sharing. I'll be checking my old Devo albums for more site modelling tips now 😁 I was worried when you said leave the original site boundary intact it wouldn't work if I clipped the boundary too but it does so that's really really cool. If I want to I can backfill around my building now with a single 'backfill DTM' rather than two joined together. And if you ever get to sculpt 30' high Devo lyrics in someone's lawn for real be sure to let us know 😊 2 Quote Link to comment
Popular Post Benson Shaw Posted April 24, 2021 Popular Post Share Posted April 24, 2021 (edited) Ha! that's good, @jeff prince ! As usual. Actually, the DTM can be cut via Solid Subtraction or Solid Section. Or, the DTM can be ungrouped resulting in a mesh (which can be cut), the skirt elements (unless skirt switched off in DTM Settings), and a group of 3d contours (unless 3d contours switched off in DTM settings). The Solid Section operation takes some patience with the spinning beachball whilst calculating every point in the mesh. So, not for the faint of heart or dearth of compu power. -B Edited April 24, 2021 by Benson Shaw details, schmeetails 5 Quote Link to comment
Poot Posted April 24, 2021 Author Share Posted April 24, 2021 WOW. A huge thanks for multiple approaches to this @jeff prince @Benson Shaw @Tom W. ! I will try them out! 3 Quote Link to comment
Jeff Prince Posted April 24, 2021 Share Posted April 24, 2021 @Tom W. Happy to hear it was helpful. @Benson Shaw I think you are starting to recognize the theme to some of my solutions. These are usually inspired by those beach ball moments 🙂 2 Quote Link to comment
bob cleaver Posted April 25, 2021 Share Posted April 25, 2021 can we nominate this thread for the VW hall of fame ?? Mixing real world sound (DEVO) and graphics (VW) deserves a prize 4 Quote Link to comment
bob cleaver Posted April 25, 2021 Share Posted April 25, 2021 and a backup by Benson who always comes through is a bonus 3 Quote Link to comment
bob cleaver Posted April 25, 2021 Share Posted April 25, 2021 Weird Al Yankovic (who went to Cal Poly SLO for architecture) has nothing on Jeff P 3 Quote Link to comment
Jeff Prince Posted April 26, 2021 Share Posted April 26, 2021 @bob cleaver I consider that high praise 🙂 I grew up listening to Dr Demento. 3 Quote Link to comment
line-weight Posted December 13, 2024 Share Posted December 13, 2024 As far as making holes in site models is concerned....has anything changed since this thread was active? Quote Link to comment
Tom W. Posted December 13, 2024 Share Posted December 13, 2024 44 minutes ago, line-weight said: As far as making holes in site models is concerned....has anything changed since this thread was active? Not that I'm aware of Quote Link to comment
Tom W. Posted December 13, 2024 Share Posted December 13, 2024 34 minutes ago, line-weight said: Oh well. What is it you need to do but can't? Quote Link to comment
line-weight Posted December 13, 2024 Share Posted December 13, 2024 48 minutes ago, Tom W. said: What is it you need to do but can't? Have been revisiting this old and perpetually unresolved issue once again: I've been fiddling with "components" in site models which is something that has appeared since I last looked at it in any depth. Seems to have potential to generate a kind of shell surface. Thought maybe making a recessed pad would result in a shell surface with holes in it but it doesn't. I will probably post in a bit more detail after further investigation. Quote Link to comment
Tom W. Posted December 13, 2024 Share Posted December 13, 2024 8 minutes ago, line-weight said: Have been revisiting this old and perpetually unresolved issue once again: I've been fiddling with "components" in site models which is something that has appeared since I last looked at it in any depth. Seems to have potential to generate a kind of shell surface. Thought maybe making a recessed pad would result in a shell surface with holes in it but it doesn't. I will probably post in a bit more detail after further investigation. I always do this with two VPs stacked on top of the other, as per my post in that thread. I am not overly bothered by the linework beyond the cut plane but I guess if it was black rather than grey I would be... In that case I would do it with 3 VPs: I would rather this than trying to do it 'properly' with the Site Model. I don't need to know Cut + Fill calcs, I just need it to look correct in section + in 3D. This is what it looks like with the Site Model VP sent to front: Be interested to see how you get on with Site Model components. Quote Link to comment
line-weight Posted December 13, 2024 Share Posted December 13, 2024 It's easier to ignore the linework beyond cut plane when it's not a suspended floor with void under! Quote Link to comment
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