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Renderworks Texture Icon in Resources Browser


cberg

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You mean to exchange it with an own custom icon ?

Wouldn't be bad either.

 

I meant that VW should already display the correct effect

for all materials (like in C4D).

And I mean also for imported C4D Materials.

Like currently all transparent C4D imports get that gradient

preview. But instead of VW materials, those C4D transparent

materials will appear in OpenGL with that tiling gradient.

 

I have to always manually overwrite these Materails with

VW transparency shaders to make it look reasonably in OpenGL.

(AFAIK VW only uses the Material's lowres Preview for openGL)

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I wanted to see if the icon for the material can at all resemble the material.  We can start with color and maybe progress from there.  As far as I can see, there is no way to visually represent these materials correctly in the resource manager once customized.  I wonder how the materials out of the box show up with the right colors.   

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