Could we get viewport functionality to include a display/render 3d symbol definition option?
This would reduce a lot of overhead when doing parts take-off for assemblies. No need of multiple layers and or classes to control visibility and display each part. Each unique part (column, base plate, bracket, cabinet, drawer face, etc.) being a 3d symbol can be orientated about its 0,0 origin (and then be placed throughout layers to form various assemblies). The part can be measured up and annotated with standard view settings (front, back, bottom, left, right iso, etc.) without having all the other parts of an assembly cluttering the background or chasing around for the object in space to place an appropriate crop.
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LarryO
Could we get viewport functionality to include a display/render 3d symbol definition option?
This would reduce a lot of overhead when doing parts take-off for assemblies. No need of multiple layers and or classes to control visibility and display each part. Each unique part (column, base plate, bracket, cabinet, drawer face, etc.) being a 3d symbol can be orientated about its 0,0 origin (and then be placed throughout layers to form various assemblies). The part can be measured up and annotated with standard view settings (front, back, bottom, left, right iso, etc.) without having all the other parts of an assembly cluttering the background or chasing around for the object in space to place an appropriate crop.
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