buz Posted September 23, 2002 Share Posted September 23, 2002 the cylinder winds up as a 12 sided figure. How do I get it to be a smooth cylinder? tfyh Buz Quote Link to comment
Vectorworks, Inc Employee Robert Anderson Posted September 23, 2002 Vectorworks, Inc Employee Share Posted September 23, 2002 The Extrude command produces a polygonal cylinder. You can change the number of facets with the "3D resolution" preferences on the 3D tab of the Preferences dialog. If you want a non-faceted cylinder, you can also try using the Tapered Extrude command with a 0 degree taper. This will produce a NURBS cylinder. Lastly, play with the Facet Angle preference setting in the Line Render tab of the Document Preferences dialog. This will control faceting on hidden-line renders. Quote Link to comment
Guest Posted September 23, 2002 Share Posted September 23, 2002 If you are in VW 9 and previous, the Facet Angle is a plugin object you will need to download at vectordepot.com. Quote Link to comment
Vectorworks, Inc Employee Andrew Bell@NV Posted September 24, 2002 Vectorworks, Inc Employee Share Posted September 24, 2002 quote: Originally posted by Robert Anderson: The Extrude command produces a polygonal cylinder. This isn't quite accurate. It creates a "true" cylinder, but for various purposes (drawing in hidden line, wireframe, converting to mesh, etc.) we have to use a polygonal representation of that cylinder, and the number of faces we use is dependent on the 3-D conversion resolution. However, if you render a cylinder using OpenGL or RenderWorks, at least with the use nurbs checkbox checked, you'll get a smooth cylinder. Likewise the solid operations treat the extruded circle as a smooth cylinder, and again if you render a solid addition of a couple of cylinders, you'll get smooth surfaces. Volume and surface area is likewise computed for a true cylinder. Quote Link to comment
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