theatre4jc Posted March 24, 2021 Share Posted March 24, 2021 I have an odd one that I cannot figure out. I'm making Sheet Layers from Cameras and on one sheet the gobos from the lighting fixtures are visible and in the next layer, the gobos are gone. The render settings, layers on/off, and classes on/off are all identical. I cannot figure out why the textures would disappear. The really weird thing is in one version of the project they were there, and in the next rendering they disappeared. When I go to Edit the Camera, the gobo textures render properly, but they are gone on the Sheet Layer. Can't figure it out at all. Thoughts? Quote Link to comment
markdd Posted March 24, 2021 Share Posted March 24, 2021 Are the Lights that have gobos turned on in the design layers when you are rendering the sheet layers? They need to be turned on for the lighting device to generate the gobos and shutters. Viewport overrides of lighting devices do not generate gobos and shutters. Quote Link to comment
theatre4jc Posted March 24, 2021 Author Share Posted March 24, 2021 Now it gets really weird, I changed nothing but updated the viewport again and suddenly everything works... Quote Link to comment
Andy Broomell Posted March 24, 2021 Share Posted March 24, 2021 I only use gobos occasionally but I've always found them to be buggy / unreliable. Sometimes they just don't like to render 🤷♂️ Quote Link to comment
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