hollister design Studio Posted March 24, 2021 Share Posted March 24, 2021 I've started using Landscape Areas for decks. I was wondering about what all you more experienced users thought - Pros and Cons. Here is my CONS list for possible objects to use for modeling deck objects. SLAB: For me the inability edit the texture UV for a slab makes it useless for visualization. I know this has been on wish list for a while but guys, please fix this! EXTRUDE : The transparency in top/plan of makes them useless in any normal documentation workflow. requires turning them into... AUTO HYBRID: Having to Click into editing space is awkward and hamstrings the whole easy adjustment of their dimensions. editing of AHs often leads to VW hanging. HARDSCAPE AREA: when set to 'slab' they act as slabs and don't have UV editing. LANDSCAPE AREAS: Not what they are meant for. Might cause confusion in reports? Are there other objects possible I'm not thinking of?? I know Bryan G has told me not to use floors - for anything. Quote Link to comment
Vectorworks, Inc Employee bgoff Posted March 24, 2021 Vectorworks, Inc Employee Share Posted March 24, 2021 Use Floors!!! NOT Landscape Areas!!! Quote Link to comment
Tom W. Posted March 24, 2021 Share Posted March 24, 2021 @hollister design Studio when you say 'UV' you're talking about texture mapping? Because whilst you can't rotate a texture on a slab you CAN on a hardscape: Quote Link to comment
hollister design Studio Posted March 24, 2021 Author Share Posted March 24, 2021 @bgoff d'oh!! 1 Quote Link to comment
hollister design Studio Posted March 24, 2021 Author Share Posted March 24, 2021 @Tom W. So watching the video you can't rotate the 3D texture in any 3D view or in the OIP... But if you use the Attribute Mapping Tool to rotate the hatch fill in top/plan tit also rotates the texture... Well, that's hardly un-intuitive at all! This is really great to know - I'd still prefer to rotate in the render tab. 1 Quote Link to comment
jpccrodrigues Posted March 25, 2021 Share Posted March 25, 2021 (edited) I've been thinking about tihs matter. Until the last version, I used Hardscapes as a Texture Modifier but with VW 2021, I really think that the Landscape Area ends up being the best tool to get pavements with thickness... I send an example file. I usually like to work my Site Models with Site Modifiers and then get my hardscapes. With that pipeline, the new Landcape Area allows works the different layers and then adapt to the site model, without parallel modelling. Am I missing some point? TEST.vwx Edited March 25, 2021 by jpccrodrigues 2 Quote Link to comment
Tom W. Posted April 2, 2021 Share Posted April 2, 2021 On 3/24/2021 at 10:49 PM, hollister design Studio said: So watching the video you can't rotate the 3D texture in any 3D view or in the OIP... But if you use the Attribute Mapping Tool to rotate the hatch fill in top/plan tit also rotates the texture... Well, that's hardly un-intuitive at all! I find hardscapes a bit of a headache, the number of different ways you can control textures. BUT, if you are controlling texture in the Slab Component Settings, either directly or by class, you CAN use the texture mapping settings in the O.I.P. to rotate the texture (+ scale it + change the H + V offsets), you just need to ensure that 'Part' is set to 'Main Slab Texture' 1 Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.