AlHanson Posted March 21, 2021 Share Posted March 21, 2021 Looking for some insight on setting the 'Assign to Class' options of a symbol via Vectorscript so I can set this as my script imports some mesh objects. The Symbol options dialog seems to present a lot more info than the appendix covers for Symbol options. vs.SetObjectVariableBoolean is the only thing that appears to edit this setting at the value of 128, but its just a bool that is either <Active Class> on False or True when any other class is selected. I've hammered the variable types and ranges in script and can't seem to track this down, if it's actually accessible. This isn't that big of a deal if I can't make it happen on the import, but I figured it's worth looking into before I start importing everything. Quote Link to comment
AlHanson Posted March 23, 2021 Author Share Posted March 23, 2021 (edited) Found it while looking at other things: vs.SetSymbolOptionsN A little frustrating that all these options in one spot are adjusted so differently, but at least it's there. Hope this helps somebody else down the line! Edited March 23, 2021 by AlHanson grammer Quote Link to comment
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