Jump to content

VW to TM on Mac finally


Don Seidel

Recommended Posts

Well ! Finally the VW Mac rendering world takes a leap forward!

Many thanks to the VW Team for this great mid-cycle bonus !

 

The Datasmith export/import to TM is very clean. Our models come in just as we see them in VW. The re-import update in TM for changed VW models so far is flawless and extremely fast. Even better, texture changes made to your model in TM remain so.

 

just short of the live link method, this is still a massive leap in realistic render workflow. Now If we could get VW lights to come into TM....

  • Like 3
Link to comment

If something went wrong or you use a custom Workspace,

you may need to manually add it to your Workspace by (on Mac)

Menu > Tools > Workspaces > Edit current Workspace : Menus

and search it on the left list under Files : and darg it to your

"Files > Import" on the right side.

 

Link to comment
hace 1 hora, zoomer dijo:

If something went wrong or you use a custom Workspace,

you may need to manually add it to your Workspace by (on Mac)

Menu > Tools > Workspaces > Edit current Workspace : Menus

and search it on the left list under Files : and darg it to your

"Files > Import" on the right side.

 

Should be "Export Unreal Datasmith (3D only) right?"

Link to comment

You do changes in VW Model,

you export the Model by Datasmith Export again, overwrite the previous datasmith file.

Go to Twinmotion with you file, but in import window you don't click on the plus sign

as with initial import, but on the small "Update" icon.

In the best case, this will update your changes but keep your changes done in TM.

 

Haven't tested this so far.

(strange results when updating FBX imports some while ago,

but maybe already fixed)

Edited by zoomer
  • Like 1
Link to comment
  • Vectorworks, Inc Employee

Twinmotion 2021.1 shipped yesterday, it has some fixes that will help the usage with Vectorworks, you can use collapse by material on import now, no more shading problems with bump maps, no more fireflies with reflective textures.  The cloud presenter feature is super interesting to me.  Get the Update with Epic Game Launcher.

 

  • Like 2
Link to comment
  • Vectorworks, Inc Employee

Navigating in TM needs you to use a combination of keys for movements and the right click of the mouse.  I managed to connect my 3dconnexion navigation but only for replacing the keyboard.  Navigation in TM feels a lot like a video game. 

Link to comment

I'm not a gamer. I tend to only use my trackpad. I have been considering a 3D mouse, but and this is only what I've found so far, I think the middle mouse button is needed for some basic rotational navigation. I think I might need a basic mouse. The three finger swipe does not seem to substitute in TM

Link to comment
  • Vectorworks, Inc Employee

The 3d spin around?  I assume you mean our 360 panorama?  if so, then the steps are fairly simple:
Place your view at the spot and height you need to view the room > then Export Panorama > set your render mode, resolution, processing location (your computer or cloud) and place to save the final file. Click export.

Link to comment

Hi everyone!

What's the workflow you use when importing VW model to Twinmotion for texturing, lighting and final rendering? I've been thinking that a good idea is to export everything with dummy textures easy to find in TM, since I do all of them there. Didn't consider lighting that much since all of my stills are with day light, but also another feature to keep in mind. Still trying and playing with different options. Open to hear how you do it! 

Link to comment

I was pretty happy with C4D export in the past.

Now with new Datasmith export it could be even better.

I have not yet enough experience though.

I only see that the same project's TM files get larger and

did not run that smooth on my M1 Mac Mini as my older

C4D exports did.

But also first need more experience with newest TM 2021.

 

Yes, I would also use at least VW dummy Materials.

So you already have Material assignments and can easily

overwrite those materials with TM materials.

And maybe VW Materials may be already sufficient for most

secondary simple Materials and you only have to overwrite

and care about most important, Glasses, Metals and Woods ...

  • Like 1
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...