I STILL wish that when working in Top, Front, Right, Back, and Left views (aka "orthogonal" views - views in which most but the most super-sophisticated Vectorworks users have absolutely NO perception of the axis perpendicular to the screen (as in, that "screen" plane) ) - I still wish that snapping would be always, permanently, and forever RESTRICTED to the screen plane. Skewed dimensions in an orthogonal view that go from this point in the foreground to that point in the distance are utterly useless. Thinking that you are moving an object to the right or left, or up or down, as you see it on the screen, only to find that it's actually moved closer to you or further away from you (as you'd see it on the screen) is not productive. Editing a NURBS curve in Top view and then finding that some or most of its points are now at Z=0, 200' below where they should be, is not productive.
SEVEN years and this hasn't been addressed in any way whatsoever. Can't we at least have an explanation as to the benefits of unrestricted snapping in orthogonal views??? VWIS077
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willofmaine
I STILL wish that when working in Top, Front, Right, Back, and Left views (aka "orthogonal" views - views in which most but the most super-sophisticated Vectorworks users have absolutely NO perception of the axis perpendicular to the screen (as in, that "screen" plane) ) - I still wish that snapping would be always, permanently, and forever RESTRICTED to the screen plane. Skewed dimensions in an orthogonal view that go from this point in the foreground to that point in the distance are utterly useless. Thinking that you are moving an object to the right or left, or up or down, as you see it on the screen, only to find that it's actually moved closer to you or further away from you (as you'd see it on the screen) is not productive. Editing a NURBS curve in Top view and then finding that some or most of its points are now at Z=0, 200' below where they should be, is not productive.
SEVEN years and this hasn't been addressed in any way whatsoever. Can't we at least have an explanation as to the benefits of unrestricted snapping in orthogonal views??? VWIS077
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