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OpenGL renders geometry in symbols in false position


Question

I suppose this is a known issue, but I cannot find it in any forum:

 

in certain files, opengl misrepresents geometry in symbols by drawing it in the wrong location.

 

The geometry is seen to jump when going from wireframe to opengl - but it cannot be selected in its new, false location.

 

When copy-pasted into a new file, the geometry is represented correctly in opengl.

 

 

I am not sure, but I remember this issue also occurring inside solid operations, that are not part of symbols.

 

 

I have seen this in several versions and also in VW2021.

 

Is there any fix?

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