Mik Posted March 9, 2021 Share Posted March 9, 2021 Anyone notice a mismatch between mapping a surface in OpenGL and hidden line renders? My case: horizontal siding. Use vertical offset to line up between floors for a seamless transition in OpenGL and it is in a completely different place when viewed in hidden line mode. And vice versa. These seems like a bug to me - and a very frustrating one at that. Everything must be realigned for output to building set or back again for client presentations. I have not compared to other renders but am suspicious the problem goes on. Quote Link to comment
zoomer Posted March 9, 2021 Share Posted March 9, 2021 2 hours ago, Mik said: These seems like a bug to me I never used Hatches in HL or RW Materials ... but from your description, from a user standpoint - that makes no sense and should not be. So I agree. Quote Link to comment
BartH Posted March 12, 2021 Share Posted March 12, 2021 I have this issue all the time. Its such a nuisance. Bart Quote Link to comment
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