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Wall join curved walls


Landartma

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I have a curved landscape retaining wall I'm trying to join with the wall join tool.  I started out with a CMU wall which would not join.  Then realized it's core component of the wall that causes the WJ tool to work.   I converted to a standard framed wall  from the resource manager and it worked on straight walls but not on the curved ones.  To avoid screwing up the work I'm being paid for I created the attached site model and put in the curved wall.  It will do a funky join in capped mode though.  What am I missing?

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I have done in both ways.  I have yet to try an extrude.  Using the wall tool seems to be the simplest way.  Angular walls seem really easy to join and all need a core element to join which i'm sure can be added to a landscape wall.   As soon as I put a curve on something like an interior wall it still won't join.   This Landscape Wall,  was created from a poly then became three walls once it was converted.    The center section of wall is flipped with inside and outside pitches being inverted.  Is there a way to flip the center walls orientation?  I don't see it in the OIP, Edit Landscape Wall Arc says command does not apply, right click and edit says no edit behavior. To get them to meet up I made the pitch equal but the inside and outside are still reversed.  I can only guess what will happen when that gets applied to a site model.  My guess is that prior to turning that wall into a wall style I will need to straighten out the inversion.815154294_Screenshot(23).thumb.png.082017ae14290b6c913e48289f21407a.png1352753565_Screenshot(24).thumb.png.b5e4d60bc1f823b6acb49a17d17302ef.png1090352618_Screenshot(25).thumb.png.533e64c1fbdb7c6a8bcc54909a55e94c.png1090352618_Screenshot(25).thumb.png.533e64c1fbdb7c6a8bcc54909a55e94c.png75215906_Screenshot(26).thumb.png.cd616e0670f444c9e713974abf48e0e5.png

 

Creating curved landscape walls seems to be a bit wonky.  I have looked all over VW help, VW U, google, bing and youtube for videos of curved walls in VW.  No luck. 

 

But the curved sweeping natural stone and block walls are on a ton of jobs.  I want to create graphics as true as possible for my clients.   What am I missing Here?

Screenshot (27).png

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God I've never seen that before: when you go to 'Create Objects From Shapes...' there is a 'Landscape Walls' option! This is a Legacy tool I think. I can't find anything on it online but can see it in workspace editor. Do you need to use this tool or can you just use the Wall Tool? Then add a retaining wall sit modifier if required.

 

I would just draw the path of the wall as a poly line then convert it into a Wall (not a landscape wall) + just make sure the poly line is where you want it so you don't need to edit the shape of the wall afterwards + do any rejoining.

 

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Oh yea the wall tool works well and that's what I've been using and I think your correct about Landscape Wall being a legacy tool.  The cool thing with the landscape wall is that you can layout your wall batters and show them.  Even the wall tool segments the walls when they curve.  It may be a function of the width of my walls...It exaggerates the segmentation.  I'm trying to draw like I build.  I strictly build dry stack stone so our walls are really beefy and wide...I'm looking to get a good representation of that.   I'm also getting the yield sign error that says pads intersect.  I've been ignoring it seems as if my digital world remains intact but it is an annoyance.  I'm thinking with all the photorealistic capabilities of VW we would have a seamless wall tool that represents the actual geometry landscape retaining wall as opposed to a foundation wall looks like.  I'll be in training in the next couple weeks and get it figured out once and for all if I don't sooner.

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