I am trying to get a wall with multiple components to display a solid texture when looking at it in 3D but have the component display no fill in 2D.
If setting the "Edit wall attributes..." Fill to None, then the wall appears transparent in 3D even though each of the components have a texture. Which must be normal, but then, how do you force the component (for which the class fill is already set to transparent) to show no fill in 2D?
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jeandm
Hi All,
I am trying to get a wall with multiple components to display a solid texture when looking at it in 3D but have the component display no fill in 2D.
If setting the "Edit wall attributes..." Fill to None, then the wall appears transparent in 3D even though each of the components have a texture. Which must be normal, but then, how do you force the component (for which the class fill is already set to transparent) to show no fill in 2D?
Thank you!
Edited by jeandmLink to comment
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