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Window Sill Texture Different from Window- Masonry


MGilc

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Hi, 

 

I have a window, see picture, that has a stone sill.  If I apply a timber texture to the window, it applies to the masonry sill too.  How do I go about having one texture for the frames and another for the masonry sill?

 

Also, The masonry sill is producing a bizarre angle that slopes towards the window instead of away.  I've been fiddling with the settings but still odd.

 

So far I have created a new class for the window texture and applied it to the window.

 

Ty

Screen Shot 2021-02-10 at 11.20.41.png

Window Sill Texture.vwx

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The Window in Wall object in the O.I.P. should be in a 'Window-Main' or similar class. Then in the window settings in the 'Classes' section, create classes for all the different elements (jamb in + out, sash in + out, etc) + set the textures in these classes. The jamb + sash classes control the look of the window, the sill class the sill.

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