hollister design Studio Posted February 1, 2021 Share Posted February 1, 2021 I was wondering if that is a general practice for landscape design in VW? Is there is any reason NOT to lay out a flat site model? Quote Link to comment
zoomer Posted February 1, 2021 Share Posted February 1, 2021 I can't see any reason why not using a flat DGM. I rather sounds very cool. Finally a simple square "Mesh" which should allow to use complex Modificators, even touching each other, without any fictive error messages because of resolution errors ? EDIT Ahm, no. Using any n-Gon Modifier would cause the DGM to tesselate the surrounding Area by triangles in a complex way anyway. And the next Modifier would work on top of that triangulation and again cut each crossing edge again and so on. So not much win on avoiding Mesh complexity over time. But you can still calculate cut and fill and such things. TL;Dr; No reason, use flat DGMs. Quote Link to comment
hollister design Studio Posted February 1, 2021 Author Share Posted February 1, 2021 @zoomer I just tried it and it made Vectorworks CRAWL... I couldn't draw or select anything, or even tumble the camera! Deleted it and made a 3D polygon instead and all is good. Quote Link to comment
zoomer Posted February 1, 2021 Share Posted February 1, 2021 I haven't tried a flat DTM from a single rectangle (3D Polygon) so far. Have to look into it. Quote Link to comment
hollister design Studio Posted February 1, 2021 Author Share Posted February 1, 2021 @zoomer maybe if I had made it from two 3d polylines or stake objects - instead of a single rectangle which I converted to a 3D polygon. No time to test that right now. Quote Link to comment
zoomer Posted February 1, 2021 Share Posted February 1, 2021 (edited) Hmmh, for me it seems to work. Rectangle, convert to 3D Poly, create DTM ... Rectangle, use as Modifier, elevation -3m, update DTM, show proposed .... Looks reasonable. And yes, the Triangle Meshing in Wireframe looks already much more complicated than needed to describe the geometry. Edited February 1, 2021 by zoomer Quote Link to comment
Rossford Posted February 1, 2021 Share Posted February 1, 2021 Saw a presentation at the last live summit. An urban designer drew streetscapes without topo change, figuring, I guess people perceive most streets as flat enough that they don't need the 1-2% road and sidewalk topo. He used 3D rectangles, for streets, walks, curbs, buildings, etc. Quote Link to comment
Tom W. Posted February 1, 2021 Share Posted February 1, 2021 Doesn't 'Site Model From Boundary' give you a flat DTM? 2 Quote Link to comment
Vectorworks, Inc Employee bgoff Posted February 2, 2021 Vectorworks, Inc Employee Share Posted February 2, 2021 I use site model from boundary all the time! 1 Quote Link to comment
hollister design Studio Posted February 2, 2021 Author Share Posted February 2, 2021 @bgoff Cool, I'll try it again. When I gave it a shot yesterday it slowed VW down so much I couldn't even draw a line! Other files - with really complicated site models - where absolutely fine and when I deleted the site model I was good again on that file - so it probably was something about that particular site model instance. Quote Link to comment
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