d.kocieniewski Posted July 20, 2001 Share Posted July 20, 2001 Whenever i try the new extrude along path I find that the orientation of resultant extrusion is rotated 90? from that of the primitive i used. e.g.: a tall rectangle extruded along a path results in a wide rectangular extrusion. The extrusion path seems to work correctly but the orientation of the object is screwy. This seems to happen regardless of the type of object [rectangle. poly, NURBS] I use and whether or not I insert a locus. I can work around it by rotating the primitives but it's a pain - particularly with assymetrical or elaborate profiles like moldings and trims. I've also found that Renderworks rendering of extrusions along paths don't properly map the texture along the path- it just treats the whole object as one big extrusion as far as mapping the texture. So I can't have my shingles to wrap around the corners of my curved roof eaves for example when i use extrude along path. That's a shame 'cause the forms look great in 3-d space w/ the NURBS and no faceting! Quote Link to comment
Hannes Posted July 27, 2001 Share Posted July 27, 2001 hello, the same question was a few days before at: http://www.nemetschek.net/ubb/Forum12/HTML/000994.html Quote Link to comment
trunnel Posted August 5, 2001 Share Posted August 5, 2001 The profile is extruded as a vertical section that has been laid to the right on its side. Arrange your profile with the bottom of the section to the left. If you are extruding around a square, put the out side of the section facing down and the bottom to the left. Works for me. Quote Link to comment
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