Moto2 Posted January 6, 2021 Share Posted January 6, 2021 Im trying to draw a sandal and it needs to have the contours in the sole. Any suggestions on how to do this? Ive extruded just the shape of the shoe. But of course its very flat and shows no depressions or taper on the sides. Subdivision could work but not sure its the best method. Ive been trying to subtracy large spheres out of the top of the “sandal” but this is oddly kinda challenging. Nubs breaks the shoe into 4 sides and surfaces Quote Link to comment
Moto2 Posted January 6, 2021 Author Share Posted January 6, 2021 Converting to nurbs would probably work if it didnt blow it up into 4 pcs. I just needto be able to pull a few nodes around? Quote Link to comment
Pat Stanford Posted January 6, 2021 Share Posted January 6, 2021 Learning to use Subdivision well would probably be your best bet for that type of object. Quote Link to comment
Moto2 Posted January 6, 2021 Author Share Posted January 6, 2021 What if you need to texture the item?? Quote Link to comment
Kevin Allen Posted January 6, 2021 Share Posted January 6, 2021 You can texture a SubDivision. Can we see what you want to make? Deform and Fillet might do what I am picturing Quote Link to comment
Moto2 Posted January 6, 2021 Author Share Posted January 6, 2021 Hi Kevin I sent you a DM. Prefer not to show the work in the forum If possible. I basically traced the shape as a poly in plan and then extruded it. Quote Link to comment
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