Mark Aceto Posted January 5, 2021 Share Posted January 5, 2021 (edited) Every few years, I relearn the same lesson that VW can’t import native Cinema files (only textures). Is there a reason that this will never happen, or is this something that’s being worked on for future compatibility? In the meantime, I’ve asked my client to export 3DS files. Some light research seems to indicate that FBX might be missing some level of detail including textures and surfaces. Edited January 5, 2021 by Mark Aceto 1 Quote Link to comment
grant_PD Posted January 5, 2021 Share Posted January 5, 2021 like a .max file, C4D files are proprietary. The industry "standards" have become .obj, .fbx, and .3ds. But bear in mind that you are importing things from a polygonal model to a solids based modelling program. There will be issues with all of them. Here's where you can go down the rabbit hole and read all about the inner workings of modelling programs: https://www.okino.com/default.htm 3 Quote Link to comment
mjm Posted January 6, 2021 Share Posted January 6, 2021 6 hours ago, grant_PD said: like a .max file, C4D files are proprietary. The industry "standards" have become .obj, .fbx, and .3ds. But bear in mind that you are importing things from a polygonal model to a solids based modelling program. There will be issues with all of them. Here's where you can go down the rabbit hole and read all about the inner workings of modelling programs: https://www.okino.com/default.htm What a great read, TY @grant_PD. 1 Quote Link to comment
Mark Aceto Posted January 11, 2021 Author Share Posted January 11, 2021 On 1/5/2021 at 10:57 AM, grant_PD said: But bear in mind that you are importing things from a polygonal model to a solids based modelling program. Guess that would explain this mess mesh. Also, thanks for sharing the link! 1 Quote Link to comment
Art V Posted January 11, 2021 Share Posted January 11, 2021 What may help, if you have Rhino, is to open the file in Rhino and use its fixing tools to get rid of most or sometimes all of the triangulation mess. You will still have a surface model but it may be a lot cleaner. I have used this to convert triangulated 3D dwg models to 3DS and then import into VW and got a cleaner result than directly importing the dwg files into VW. Of course it depends on the quality of the model as well in how far this detour will be of use, if the triangulated model is really garbage I wouldn't expect too much. 2 Quote Link to comment
Mark Aceto Posted January 12, 2021 Author Share Posted January 12, 2021 @Art V I imported that one as a mesh. I’ll try 3D poly’s next time. Let me know you recommend anything going straight into VW. I’ve had a few trial versions of Rhino and Cinema over the years that I mainly used for importing/exporting. I may rent Cinema for this project over the next few months… Quote Link to comment
Mark Aceto Posted January 19, 2021 Author Share Posted January 19, 2021 Imported their latest rev as both a mesh and 3D poly’s. Files look identical pixel for pixel but the 3D poly’s file doubled the size (and took forever to import), so I’m sticking with mesh as the preferred import option for now. Quote Link to comment
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