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Question about Area Light

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I'm having some issues generating area lights to that the whole object renders as a light and I'm hoping someone can shed some light on what might be occurring? I've attached an image of an object (profile with a 360 sweep) to be used as a string light but when I convert to area, it's very faceted. Is there a key to creating an area light that I'm missing? 

 

Thanks!

864591779_ScreenShot2020-12-17at11_27_03AM.thumb.png.2532e8fbe8648258354e1b791b3e231c.png

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It's better to create a texture that emits light. You can set that in the texture editor's reflectivity drop down menü.

You can than control the brightness by editing the "glow" effect.

Don't forget to turn on indirect lighting for better quality. 

Screenshot 2020-12-28 at 10.37.02.png

Screenshot 2020-12-28 at 10.45.56.png

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@Kazemester Thank you for the suggestion... I definitely think this is a good workaround and has been working much better. However I'm still unclear as to how to rendering something so that it actually "glows".  For example, if you have a bare lightbulb... can you only achieve the glow if you transmit through a glass material? 

Thanks

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