Giulio 0 Posted December 10, 2020 Hello guys, I started using the subdivision tools and I think it is great! I have created a "simple" subdivision object (in green) with some waves and now I would like to section it every ie 100mm (like the brown one). I used to know how to do it in Rhino but I am sure it is possible in VW as well but I cannot find how! Any idea on how to do this? Quote Share this post Link to post
Hans-Olav 189 Posted December 10, 2020 Hi @Giulio Could you make a series of extrudes for the spacing and subtract them from the Subdivision? You would end up with a solid subtraction. Quote Share this post Link to post
Giulio 0 Posted December 11, 2020 (edited) hi Hans-Olav ! yes I did it previously but this new shape apparently is to complex (?) and VW doesn't allow me to do it again... Edited December 11, 2020 by Giulio Quote Share this post Link to post
Gualterino 4 Posted December 16, 2020 Hi Giulio if you to convert the Subdivision to a Mesh first, you should be able to as Hans-Olav stated. That is what I have done here. 3 Quote Share this post Link to post
Giulio 0 Posted December 17, 2020 9 hours ago, Gualterino said: Hi Giulio if you to convert the Subdivision to a Mesh first, you should be able to as Hans-Olav stated. That is what I have done here. @Gualterino Hello Gualterino, thank you for your suggestion. It worked!! now, is there a way to make the mash solid inside like in your picture? because at the moment it has only the outside skin and it is empty inside. Quote Share this post Link to post
Gualterino 4 Posted December 17, 2020 Hi Giulio, Could you post the subdivision, If you don't mind. I would like to see how that happened. Because when you subtract solid you should not have gotten the result shown. Quote Share this post Link to post
Giulio 0 Posted December 17, 2020 @Gualterino probably I did something wrong, I have never used subdivision object before 😅 Waves.vwx Quote Share this post Link to post
Gualterino 4 Posted December 18, 2020 (edited) Hi Giulio, The reason why you have those openings instead of a closed solid, is because your mesh is overlapping it's self in the corners. I would suggest breaking it up in two parts; use a a extruded polygon for the top section use subdivision for what's underneath. Then, you can convert the Sub to a mesh and do a solid add with the polygon. From this point everything should subtract as expected. Edited December 18, 2020 by Gualterino 1 Quote Share this post Link to post