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Setting "bottom Z" of a Marionette Object?


Eaglerulez

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Hi there,

 

This may be a silly question, but after a few hours or research I'm actually having a hard time finding this/figuring this out.

 

I'm doing some basic testing with Marionette objects and have an object that is an extruded rectangle which I can change length, width, and extrusion height with.

 

That works perfectly! However I would also like to set the "bottom Z" of my object after it is made.

 

What is the best way to approach this? I'm actually not seeing any nodes that really call this out, nor do the tutorials I find explicitly show how to set a "bottom Z" for a 3D Marionette object so was curious what the best way to approach this typically is.

 

Thanks so much in advance!

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