Eaglerulez Posted December 10, 2020 Share Posted December 10, 2020 Hi there, This may be a silly question, but after a few hours or research I'm actually having a hard time finding this/figuring this out. I'm doing some basic testing with Marionette objects and have an object that is an extruded rectangle which I can change length, width, and extrusion height with. That works perfectly! However I would also like to set the "bottom Z" of my object after it is made. What is the best way to approach this? I'm actually not seeing any nodes that really call this out, nor do the tutorials I find explicitly show how to set a "bottom Z" for a 3D Marionette object so was curious what the best way to approach this typically is. Thanks so much in advance! Quote Link to comment
m.graf Posted December 10, 2020 Share Posted December 10, 2020 (edited) similar to symbol's "Objekt Info" greatings M. Graf Edited December 10, 2020 by m.graf Quote Link to comment
Eaglerulez Posted December 10, 2020 Author Share Posted December 10, 2020 5 minutes ago, m.graf said: similar to symbol's "Objekt Info" greatings M. Graf Thank you, however that is not appearing on my end. Do I need to add a node to show that property box? Quote Link to comment
m.graf Posted December 10, 2020 Share Posted December 10, 2020 hi Eaglerulez no extra node - what's your Vectorworks Version? i see the Z in my "Objektinfopalette" in VW2019/2020/2021 greatings M.Graf Quote Link to comment
Eaglerulez Posted December 10, 2020 Author Share Posted December 10, 2020 2 minutes ago, m.graf said: hi Eaglerulez no extra node - what's your Vectorworks Version? i see the Z in my "Objektinfopalette" in VW2019/2020/2021 greatings M.Graf I'm running 2017, could that be the problem? Quote Link to comment
m.graf Posted December 10, 2020 Share Posted December 10, 2020 (edited) there is one chance: is a 3d component in your Marionetteobject or only 2d on the screen level? Edited December 10, 2020 by m.graf Quote Link to comment
Eaglerulez Posted December 10, 2020 Author Share Posted December 10, 2020 40 minutes ago, m.graf said: there is one chance: is a 3d component in your Marionetteobject or only 2d on the screen level? It is a 3D object at screen level. Quote Link to comment
m.graf Posted December 10, 2020 Share Posted December 10, 2020 try to change it to normal 3d-Objekt on "konstruktionlevel?" Sorry in german its named "Ausrichtung Konstruktionsebene" Quote Link to comment
m.graf Posted December 10, 2020 Share Posted December 10, 2020 test v2017.vwx if this Marionette Objektnode has no Z - the Problem is VW2017 Quote Link to comment
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