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Questions regarding materials


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Hi Everyone, this maybe a loaded question, but I thought I should put it out there.

 

1. Is there a way to create a mass amount of materials via command using a texture / hatch library rather than creating one by one from scratch?

2. Is it possible to create a new material from a context menu item like you would a hatch after scaling or modifying it via the attribute mapping tool?

3. What is the difference between composite and / or simple materials ?

4. is there a way to attach a material so a wall component the same way you can modify its properties without having to change the wall style? (note - This is for using the same wall type, but different wall finish colors. Say Gypsum board - different colored walls, for stucco, metal panels, stone, wood paneling...so on and so forth)

5. Regarding Windows / Doors - same question above. Would something like that every be integrated?

 

**Note - Ive read some of the other posts regarding materials on the forum. I know that it has been noted that the deviation of windows and doors not having materials was for the purposes of calling out quantities of extruded objects, geometry and wall components. This is great, but when you have to render the project, that is when it becomes tedious and cumbersome to set up the 3d model, whether it is exported via collada, obj, 3ds, etc...to sketchup, lumion, enscape, 3ds max, or blender.

 

6. What is the purpose of adding additional / separate record information via the material properties. Is this for callouts via tag tool? If so, would it work on wall component plan / section details? or would it just work on 2d / 3d geometry ?

 

Hopefully maybe some people can chime in with their experience of the new material tools features or uses here as well!

 

Thanks in advance!

Edited by Samuel Derenboim
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3.

A Base Material is a unique Material, like a standard Wood.

A Composite Material is basically a combination of different Base Materials,

e.g. reinforced Concrete = pure Concrete + Steel Bar portions.

 

5.

So many PIOs so far don't support Materials at this version 1 stage.

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@zoomer Does it mix the textures somehow using an overlay? And what about general material properties? would this be an advantage to having a single base material for lets say reinforced concrete vs precast concrete?  All I am trying to figure out is how is a composite texture advantageous to a single one.

 

 

9 minutes ago, zoomer said:

3.

A Base Material is a unique Material, like a standard Wood.

A Composite Material is basically a combination of different Base Materials,

e.g. reinforced Concrete = pure Concrete + Steel Bar portions.

 

5.

So many PIOs so far don't support Materials at this version 1 stage.

 

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I think the meaning is that Materials have their unique properties,

like cost, weight, energy efficiency and other data.

So a Composite Material contains all that data and I hope that info

will be be used for calculations.

I think a Composite Material will use a unique Texture or Hatch,

not a mixture of both or more underlaying Materials.

But I am not sure on both.

 

Basically you could just work with single Base Materials instead of

Compound Materials.

Like a reinforced Concrete with 10% Steel. Just enter the right mix values

for cost kg/m3 weight, .... add your Texture, Hatches, Attributes ...

 

I am not sure if there are already real advantages in this Release, when

using Compound Materials vs single Mix Material Definitions,

but maybe for the next Materials System revision, or never.

Edited by zoomer
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