Onink Posted December 9, 2020 Share Posted December 9, 2020 (edited) I want to duplicate some extrusions in a marionette object with the duplicate or array node. Both work pretty good, but the original always stays in the drawing, so there are 2 extrusions in one place. How do I delete one of these two? Or have the duplicate not start at the original position? Edited December 9, 2020 by Onink Quote Link to comment
m.graf Posted December 9, 2020 Share Posted December 9, 2020 (edited) Maybe the example will help you. greetings M.Graf duplicate.vwx duplicate v2020.vwx Edited December 9, 2020 by m.graf Quote Link to comment
Onink Posted December 9, 2020 Author Share Posted December 9, 2020 Thanks, but It doesn't duplicate more items if I want it to. I don't see how I can get my extrusion to be duplicated. This is what I've got so far. It duplicates the original, but the first is in the same position of the original. Extrude and array.vwx Quote Link to comment
m.graf Posted December 10, 2020 Share Posted December 10, 2020 (edited) Hi Onink, i delete the original extrusion, because it is on Z=0 if you don't want the first <duplicate extrusion> also on Z=0 (the first item in your array list starts with 0) with the node <Pop front> you can delete the first item from your <Series> list. But now the Number of items to duplicate is false, you have 5 Number of items and want 4 duplicates. with <sub 1> you can changed this, or take the node <get list length> behind the Popfront Node. sorry "google translate" 🙂 greatings M. Graf Extrude and array_MG.vwx Edited December 10, 2020 by m.graf Quote Link to comment
m.graf Posted December 10, 2020 Share Posted December 10, 2020 (edited) Hi Onink the three <point 3d> nodes for x and y leads to an incorrect number (6) of coordinates for the <Move> node it is better you connect only one <Point3d> node: Greatings M. Graf Edited December 10, 2020 by m.graf Quote Link to comment
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