Kristin Proeger Posted December 2, 2020 Share Posted December 2, 2020 I am working on a house that has vertical siding that runs continuously from the first to second floors. I have applied a texture (and hatch) to my model that does not line up when it transitions from one floor to another. I have aligned the texture to the "z" coordinate, which fixes the problem in the design layers (attachment 1), but does not consistently fix the problem in the viewport (attachment 2). How do I get the siding to line up throughout my model? Thanks! Quote Link to comment
Guest Wes Gardner Posted December 8, 2020 Share Posted December 8, 2020 @Kristin Proeger, you are correct. This is an issue that needs to be resolved. Wes Quote Link to comment
Boh Posted December 8, 2020 Share Posted December 8, 2020 I just noticed this on one of my projects yesterday. I can make cladding textures align in a design layer but they will be out of whack in a VP. These were horizontal textures on walls in the same design layer. Quote Link to comment
Guest Wes Gardner Posted December 8, 2020 Share Posted December 8, 2020 This seems to happen when walls on the two stories have slightly different "end conditions." In other words, one wall runs a bit longer than the other is a condition that I've found messes things up... Quote Link to comment
Boh Posted December 8, 2020 Share Posted December 8, 2020 In my case the walls abut each other horizontally. They are different walls styles but with the same horizontal weatherboard cladding (siding) texture. Quote Link to comment
JMR Posted December 8, 2020 Share Posted December 8, 2020 I've had the same issue with horizontal surface hatches not lining up where the DL changes, no matter what the Z coordinate. Sometimes the hatches recognize the "use world Z coordinate" for a moment, only to lose the sync again after a while. Quote Link to comment
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