StatonCohen Posted December 2, 2020 Share Posted December 2, 2020 I have an exceeding basic OS survey which I want to create a 3D model from. It has very few 3D locus points on the paved areas and some contours on the grass areas. I have converted the contour lines to be recognised as contours in Vectorworks and have said they are to effect the existing site model. Now when I select everything and choose to create a site model it just uses the locus points not the contours. So I have added on more locus points following the contours and in other locations where I know there is a kerb etc which is not shown on the levels information (copying and pasting original ones and changing the height in the object info to the height I want) But when I then select all and try to create a site model from survey information it doesn't use all the points. Some of them seem to be incorporated, but not all of them. What am I doing wrong?? SiteModelData.pdf Quote Link to comment
Your Name Here Posted December 2, 2020 Share Posted December 2, 2020 Maybe you should post your vectorworks file for people to take a look at. If it's in 2020, I'll check it out. Quote Link to comment
StatonCohen Posted December 2, 2020 Author Share Posted December 2, 2020 Ok, thanks, It's 2019. I have used Vectorworks for 2D stuff for years but am really struggling to move over to 3D! As this is a simple site and at the moment is only at a very outline concept stage I thought it might be a good one to start with... Cazoña2.vwx Quote Link to comment
jpccrodrigues Posted December 2, 2020 Share Posted December 2, 2020 Three recommendations: 1 - Put all info concerning the site model in the same layer. There are ways to go around this rule, but it's the easiest way. 2 - Include a grade limit for your site model. If you don't do it, you'll always get a strange modelation. 3 . If you use locus points or 3d polys to model, put them in the class Site-DTM-Modifier. It's a special class that can receive non parametric object to model site models. Regards, Cazoña2_v2021_v2019.vwx 1 Quote Link to comment
Your Name Here Posted December 3, 2020 Share Posted December 3, 2020 @StatonCohen to add to what João said... I would take a close look at the features you have in that model. There is a lot of 3D information that looks incorrect based on your spot elevations. I like to the quarantine my existing site data and clean it up before developing the existing model. That eliminates the vast majority of issues. Quote Link to comment
Vectorworks, Inc Employee bgoff Posted December 10, 2020 Vectorworks, Inc Employee Share Posted December 10, 2020 Is this what you were intending? This is using all of your 3D data in the file. Quote Link to comment
loretta.at.large Posted December 10, 2020 Share Posted December 10, 2020 @StatonCohen Rather than converting the contour objects to Site Modifiers, I would convert them to 3D Polygons (with the correct Z-height) before creating a Site Model. If you select the locus points and the 3D Polys, you should then be able to create a Site Model that looks more like what you're going for (you can see what I did here gets it closer, but not perfect). I find Site Modifiers are only good if you've already created a Site Model and want to manipulate it. There's a way to modify the source data of a model you've already created. But it's a little more convoluted. Since your Site Model doesn't haven't a lot of elements in it, it's probably easier to just start from scratch. Does that help? Quote Link to comment
Popular Post Your Name Here Posted January 2, 2021 Popular Post Share Posted January 2, 2021 @StatonCohen I'm curious as to how your project turned out. I had a little time to play around with it and elected to use a multi-site model method to depict your project site independent of the roadway. I find this method allows for finer control and insulates each area from unexpected changes as the design evolves. As mentioned earlier, this required cleaning the data up a bit for good results. Using a site model skirt for your landscape area then allows for depicting the vertical curb without actually modeling it and gives you a bit of finer control over the roadway surface. Hope it helps... In this image, the grey roadway is a separate site model from both your project area (light green site model) and the small roadway island (darker green site model). Other features in white are manually modeled by referring to Google Earth and estimating actual elevated dimensions. Using a google earth image of the project location provides a fairly quick and easy way to texture the existing conditions. Found a typical mid-rise apartment building from the vicinity in 3D warehouse (it's not an exact match, but that could be rectified pretty easily). Bonus, all of this feeds nicely into Twinmotion for some entourage and animation work. 5 1 Quote Link to comment
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