Kaare Baekgaard Posted December 1, 2020 Share Posted December 1, 2020 When I move a 3D object in the screen plane, I often find that it makes unwanted jumps in the plane perpendicular to the screen plane as it snaps on to some geometry. For example: I move an object in the front view and snap it onto the edge of some other object. When I inspect it in top view, it has moved to a different position in the Y-direction. I did not want this to happen. Can I activate some constraint to stop this from happening? Can I use a different procedure without too much extra effort? Please advise, if you have a solution. Quote Link to comment
zoomer Posted December 1, 2020 Share Posted December 1, 2020 You can try the "T" key while an helper Axis is active. That should lock movements to that Axis. Beside there were lots of discussions over a decade that it would be useful to prevent Objects from relocating in the 3rd dimension that you can't control in an Orthogonal View. Quote Link to comment
Kaare Baekgaard Posted December 1, 2020 Author Share Posted December 1, 2020 Thanks, Zoomer, i'll check out the T-key Quote Link to comment
markdd Posted December 3, 2020 Share Posted December 3, 2020 I find that most of the time this problem is solved by switching to Screen Plane before moving the object. Quote Link to comment
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