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Speaker Array - Rigging Frames & Pull-Back Bar

Mark Aceto

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I'm trying to accomplish 2 things:

  1. Add a Pull-Back bar symbol to the bottom box in the array
  2. Keep the rigging frames that are in the original speaker symbol

My assumption is that these objects are not visible in the array because they don't have a record attached to them... 


Just trying to get one step closer to this reality:


Screen Shot 2020-11-13 at 12.50.40 PM.png


Edited by Mark Aceto
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Hey Andy,


That solved the issue with the pull-back bar visibility. However, the rigging frames (already generic solids nested in that symbol) are still only visible at 0 tilt:




Converting the rigging frame hybrid symbol to a generic solid also loses it's weight which I was hoping to get in a Baceworks-aware calc:




OpenGL render time was a few seconds on my wimpy MBP:



Edited by Mark Aceto
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OK, I sort of figured it out with the exception of the Braceworks caveat. I cut the rigging frames from the nested speaker symbol, exited that Edit view, deleted the remaining 2D geometry, and pasted them in place (at the top level of the symbol along with the pull-back bar). I didn't expect that to work because the manual says all (speaker and bumper) symbols need to be hybrid.


I'm going to test this with converting those objects to 3D only symbols... 


Screen Shot 2020-11-14 at 2.25.23 PM.png

Edited by Mark Aceto
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Tested and confirmed that both conditions need to be met:

  • Pull-back Bar and Rigging Frame objects need to be generic solids
  • Pull-back Bar and Rigging Frame objects cannot be nested in the speaker symbol
    • I'm sure I'm saying that wrong but in layman's terms, they need to be at the top / parent level of the speaker symbol

Screen Shot 2020-11-14 at 2.45.50 PM.png

Screen Shot 2020-11-14 at 2.46.38 PM.png

Screen Shot 2020-11-14 at 2.48.42 PM.png

Edited by Mark Aceto
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