One of the daily nuisances that I run into is precisely locating items along the Z-axis.
We model almost everything in our drawings, so height location is nearly as important as X & Y.
Currently VW references objects from the "bottom" - but this is often not the information that we need while we're doing the work.
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When I select a 3D object (like a floor), I get this in the OIP:
• Bottom Z
• Thickness.
It's archaic.
Quite often, it's the top that I want to set to a specific elevation.
Sometimes it's the center.
Currently, the user is forced to calculate this on the fly for each operation.
Contrast that against the reporting and level of control for 2D objects:
Here, you can specify what point around the object boundary to report.
I would propose:
Include a Stylized 3D cube to represent the bounding of 3D objects and allow the user to pick which point to report: (top, middle, bottom, etc) and subsequently modify.
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Taproot
One of the daily nuisances that I run into is precisely locating items along the Z-axis.
We model almost everything in our drawings, so height location is nearly as important as X & Y.
Currently VW references objects from the "bottom" - but this is often not the information that we need while we're doing the work.
----
When I select a 3D object (like a floor), I get this in the OIP:
• Bottom Z
• Thickness.
It's archaic.
Quite often, it's the top that I want to set to a specific elevation.
Sometimes it's the center.
Currently, the user is forced to calculate this on the fly for each operation.
Contrast that against the reporting and level of control for 2D objects:
Here, you can specify what point around the object boundary to report.
I would propose:
Include a Stylized 3D cube to represent the bounding of 3D objects and allow the user to pick which point to report: (top, middle, bottom, etc) and subsequently modify.
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