scottmoore Posted April 28, 2021 Share Posted April 28, 2021 After looking closer, I’ll walk back my comments about OpenGL. It does work quite well for my usage, but I wouldn’t use it for detailed section views on architectural plans. For my purposes I need vendors to see how items fit together and get a handful of dimensions and call out text blocks and OpenGL works great and looks somewhat artistic, but not really for detailed architectural work. Quote Link to comment
Andy Broomell Posted April 28, 2021 Share Posted April 28, 2021 OpenGL can only show black pixel-based edges; it'll never show an object's pen or lineweight. But using OpenGL background render (no Color, no Edges, w/ AO) with Hidden Line foreground render usually looks fantastic. Hidden Line can of course be slow depending on the model, but it's worked well for me 95% of the time. 1 Quote Link to comment
Vectorworks, Inc Employee Luis M Ruiz Posted April 28, 2021 Vectorworks, Inc Employee Share Posted April 28, 2021 I just remember about an architect from Costa Rica who creates most of his construction details in 3d. This image is all opengl at 1000dpi. Quite interesting. 1 Quote Link to comment
grant_PD Posted April 28, 2021 Share Posted April 28, 2021 Yes, I'm w/ @Andy Broomell on this one. I use hidden line, w/ openGL backgrounds and the opengl linework off. That way you get the best of both worlds. 2 Quote Link to comment
scottmoore Posted April 28, 2021 Share Posted April 28, 2021 1 hour ago, Andy Broomell said: OpenGL can only show black pixel-based edges; it'll never show an object's pen or lineweight. But using OpenGL background render (no Color, no Edges, w/ AO) with Hidden Line foreground render usually looks fantastic. Hidden Line can of course be slow depending on the model, but it's worked well for me 95% of the time. That is a brilliant idea! Quote Link to comment
scottmoore Posted April 28, 2021 Share Posted April 28, 2021 1 hour ago, grant_PD said: Yes, I'm w/ @Andy Broomell on this one. I use hidden line, w/ openGL backgrounds and the opengl linework off. That way you get the best of both worlds. It’s funny, but a colleague of mine and I were just talking about upping our section view game. I think this solves most of that. Brilliant! Quote Link to comment
line-weight Posted April 28, 2021 Share Posted April 28, 2021 ...I thought this thread started out with the problem that hidden line takes so long to render/update. I don't see how combining hidden line with OpenGL solves that problem? Quote Link to comment
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