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Accurate Render of LED Screen Pitch

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I'm looking for a solution to accurately render the pixel pitch of a LED screen within vectorworks. I need to be able to show how content will be displayed on different screen resolutions to ensure the correct product is used for a project.


At the moment adjusting the resolution in the LED Screen Tool OIP does not affect how the content is displayed when rendered as 'Final Quality Renderworks'.


Is there a way to change this or a work around that might help? 


In the below screenshot, the pixel count on the 500mm tile works out to a 10mm pitch but the image displayed is just showing the full resolution of the Texture.

I'm thinking I might need to create the content at the matching resolution of each screen and then mask the pixels within the content. A bit of a slow workflow and makes screen changes difficult though.





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