Art V 402 Posted October 12, 2020 Just stumbled across this on the VW website when looking at something else: 3D Modelling Enhancements Finally we got direct modelling and the push-pull recognizing that a push-pull into an object should create a hole/opening, though happened to find out about this by accident yesterday. This is going to save quite a few clicks/extra operations etc. in the long run. Now I can do more of my modelling in VW again instead of having to use BricsCAD (which had this for quite a while) for this kind of stuff. Well done Vectorworks 🙂 (Now if we could have 3D constraints and parameters as well then VW may become quite useful for mechanical stuff I'm doing as well) Quote Share this post Link to post
line-weight 727 Posted October 12, 2020 The push-pull tool has been able to create a hole or opening for some time hasn't it? Don't think this is a new thing. Quote Share this post Link to post
elepp 77 Posted October 12, 2020 36 minutes ago, line-weight said: The push-pull tool has been able to create a hole or opening for some time hasn't it? Don't think this is a new thing. Yes, but you always had to hold the alt/option-key down while doing it. Now it works automatically if the command is enabled. Quote Share this post Link to post
Art V 402 Posted October 12, 2020 33 minutes ago, line-weight said: The push-pull tool has been able to create a hole or opening for some time hasn't it? Don't think this is a new thing. No, it wasn't possible in VW2020 to have an extruded circle, draw a circle on the top surface and pull it down to create a hole. It creates two extrudes that need to subtracted. In VW 2021 pulling down the circle drawn on the top face of the extruded circle will now automatically create a hole. Quote Share this post Link to post
Art V 402 Posted October 12, 2020 (edited) 6 minutes ago, elepp said: Yes, but you always had to hold the alt/option-key down while doing it. Now it works automatically if the command is enabled. With the caveat that you had to start push-pulling first before using the alt/option key. It's just one of those convoluted workflow things that other programs simply automated a while ago. I have gotten so used to it being automatic in other programs that I tended to forget about the alt/option key after having spent a while in the other software. So that is why I think this is an overdue improvement as it saves another step that you would have to use quite a lot sometimes. Edited October 12, 2020 by Art V 1 Quote Share this post Link to post
line-weight 727 Posted October 12, 2020 I might be misunderstanding something here, but here's me doing it in VW2018. No holding down of any keys on the keyboard. pphole.mov Quote Share this post Link to post
Art V 402 Posted October 12, 2020 (edited) Yes, but that is draw circle, extruding the circle, draw another circle, switch to the push-pull tool, select sub-face mode, select 2nd circle, select extrusion, push-pull circle inward. This is four additional steps compared to draw circle, extrude, draw another circle and push-pull inward. For a once in a while operation this may be fine, but if you have to do this often then it really adds up, even if you have to select the sub-face mode once for the push-pull tool because you are not using it for other things it still means substantial additional time when you have to do quite a few of these push-pulls because of it still being three additional steps. So the new behaviour is way more efficient timewise. Edited October 12, 2020 by Art V Quote Share this post Link to post
line-weight 727 Posted October 12, 2020 Ah ok. From your OP it sounded like you were saying that what was new was that push-pull could create an opening or hole. What's new is the way the push-pull function can be activated, and I agree it looks like a big improvement, although I've not tried it yet myself. Quote Share this post Link to post
Art V 402 Posted October 12, 2020 Upon reading back I can see where that impression came from, because just push-pulling (without modifier key alt/option) does only create another solid which has to be subtracted (or one has to start over again using the alt/option key or your shown method). What I meant to say was what became a bit more clear during the discussion, that just push-pulling (the circle) into an extrusion without having to do anything else now automatically creates a hole (or cut-out if you don't go through the whole object) and that is the improvement I've been waiting for as my other CAD software has this for quite a while. Quote Share this post Link to post