A.D.K. Posted October 9, 2020 Share Posted October 9, 2020 This might be a silly/obvious question, but how do I make an object or surface emissive? Ideally I'd like to be able to do it both by class and by object. Can't figure it out or find it in the help files. Thanks! Quote Link to comment
zoomer Posted October 9, 2020 Share Posted October 9, 2020 You need to apply a RW Materials with emission/glow and you need an RW Render Style with Global Illumination to be able to see it. You can Apply RW Materials individually to Objects directly or by Class. 1 Quote Link to comment
A.D.K. Posted October 9, 2020 Author Share Posted October 9, 2020 Thanks @zoomer, I'm not seeing a "Global Illumination" setting. May I impose for a screenshot, please? Quote Link to comment
zoomer Posted October 9, 2020 Share Posted October 9, 2020 if you create a new Render Style, in the "Lighting" Tab, it is called "Indirect Lighting" (sorry!) Set it to "normal, 4 bounces" or so. And for the Material, the "Glow" is hidden under Reflection Channel. If you activate "emit light", not only the Object itself will be bright but it will also light neighbored objects. So you can smoothly light your whole scene by light emitting Objects like Softboxes or fake neon lights. 2 Quote Link to comment
A.D.K. Posted October 9, 2020 Author Share Posted October 9, 2020 Brilliant! Thank you! 1 Quote Link to comment
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