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Viewports and VS


Sam Jones

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The hardest thing with DoMenuText is probably getting the handle to the new viewport. You have the most control with custom dialogs and the CreateVP command.

 

Viewport object variables below

// Viewport type selectors
// --------------
const short ovViewportProjectionType		= 1000;    	// short	read/write - the viewport projection type. - Public for VS
const short ovViewportRenderType			= 1001;		// short	read/write - the viewport render type. - Public for VS
const short ovViewportPerspectiveDistance	= 1002;		// real		read/write - the viewport perspective distance (used with custom perspective). - Public for VS
const short ovViewportScale					= 1003;		// real		read/write - the viewport scale. - Public for VS
const short ovViewportDirty					= 1004;		// Boolean  read/write - the viewport out-of-date (dirty) state. - Public for VS
const short ovViewportProject2D				= 1005;		// Boolean  read/write - the viewport project 2D state. - Public for VS
const short ovViewportRenderBackground		= 1006;		// Sint32		read/write - the viewport render background. - Public for VS
const short ovViewportViewType				= 1007;		// short	read/write - the viewport view type. - Public for VS
const short ovViewportLineWeightScale		= 1008;		// double	read/write - the viewport line weight scale. - Public for VS
const short ovViewportArrowheadScale		= 1009;		// double	read/write - the viewport arrowhead scale. - Public for VS
const short ovViewportDashedLineScale		= 1010;		// double	read/write - the viewport dashed line length/spacing scale. - Public for VS
const short ovViewportHatchLineScale		= 1011;		// double	read/write - the viewport hatch line spacing scale. - Public for VS
const short ovViewportDesignTextScale		= 1012;		// double	read/write - the viewport design layer referenced text size scale. - Public for VS
const short ovViewportSlashThicknessScale	= 1013;		// double	read/write - the viewport slash thcikness scale. - Public for VS
const short ovViewportAmbientIsOn			= 1014;		// Boolean  read/write - the viewport ambient light is ON or OFF. - Public for VS
const short ovViewportAmbientBrightness		= 1015;		// double	read/write - the viewport ambient light brightness. - Public for VS
const short ovViewportAmbientColor			= 1016;		// WorldPt3 read/write - the viewport ambient light color. - Public for VS
const short ovSetDesignLayerVisibilityInAllViewports	= 1017;	// short, -1 = invisible, 0 = normal, 2 = grayed - Public for VS
const short ovSetClassVisibilityInAllViewports			= 1018;	// short, -1 = invisible, 0 = normal, 2 = grayed - Public for VS
const short ovViewportHDRIBackground		= 1019;		// Sint32		read only  - the background for environment lighting - Public for VS
const short ovSectionVP2DAttributeClass		= 1020;		// Sint32		read only - the RefNumber of the class responsible for attributes of overall cross-section or just the x-section of structural elements. - Public for VS
const short ovSectionVP2DOtherAttribClass	= 1021;		// Sint32		read only - the RefNumber of the class responsible for attributes of cross-section generated from non-structural elements - Public for VS
const short ovSectionVP3DFillStyleClass		= 1022;		// Sint32     read only - the RefNumber of the class reposnsible for fill style of the objects beyond section plane - Public for VS
const short ovSectionVP3DLineStyleClass		= 1023;		// Sint32     read only - the RefNumber of the class responsible for line style of the objects beyond section plane - Public for VS
const short ovViewportXPosition				= 1024;		// double   read only - the X coordinate of the viewport on the sheet layer - Public for VS
const short ovViewportYPosition				= 1025;		// double   read only - the Y coordinate of the viewport on the sheet layer - Public for VS
const short ovViewportAngleWithXAxis		= 1026;		// double	read only - the angle that the viewport subtends with the X axis on the sheet layer in degrees - Public for VS
const short ovViewportShowWallComponents_OBSOLETE	= 1027;
const short ovViewportGrayTransparent		= 1028;		// Boolean  read/write - the viewport renders gray layers transparent - Public for VS
const short ovViewportFlipText				= 1029;		// Boolean  read/write - the viewport/dlvp adjusts for flipped text - Public for VS
const short ovViewportBlackAndWhite			= 1030;		// Boolean  read/write - the viewport/dlvp draws in black and white only - Public for VS
const short ovViewportUseDocumentClassVis	= 1031;		// Boolean  read/write - set/reads the Use Document Class visibilities settings for dlvps - Public for VS
const short ovViewportDescription			= 1032;		// TXString	read/write - a description for the viewport, which corresponds to the Dwg Title field for a corresponding Drawing Label. - Public for VS
const short ovViewportLocator				= 1033;		// TXString	read/write - the locator for the viewport, which corresponds to the Item field for a corresponding Drawing Label. - Public for VS
const short ovViewportIsLinked				= 1034;		// Boolean	read - indicates whether the viewport is a linked viewport
const short ovViewportDisplayPlanar			= 1035;		// Boolean	read/write - the flag to indicate if planar and 2D objects are to be displayed
const short ovViewportForegroundRenderType	= 1036;		// short	read/write - the viewport render type. - Public for VS
const short ovViewportHasCamera				= 1037;		// Boolean  read only  - whether there is a camera attached to the viewport or not
const short ovCameraAttachedToViewport		= 1038;		// Boolean  read only  - whether the camera is attached to a viewport or not
const short	ovViewportCropVisible			= 1039;		// Boolean  read/write - get/set the Crop Visible state of a viewport - Public for VS
const short	ovViewportLayerHeightIgnored	= 1040;		// Boolean  read only -  whether the viewport ignored layer height for single layer case
const short ovViewportLightingDevice		= 1041;		// read/write - make an association between a lighting device light and an overriden light object for the viewport.
const short ovViewportRePositionDimensionText	= 1042;	// Boolean  read/write - the viewport/dlvp re-positions dimension text to other side of dimension line - Public for VS
const short ovIsDesignLayerSectionViewport	= 1043;		// Boolean read only - indicates whether the linked viewport is a sheet layer or a design layer viewport - Public fo VS
const short ovFDLSVPHiddenLineInWireframe_OBSOLETE	= 1044;
const short ovViewportPageSymbolScale		= 1045;		// double	read/write - the viewport page symbol scale. - Public for VS
const short ovViewportNavigateToFromSectMarker = 1046;	// Boolean	write only - selects the viewport and makes it visible - Not for public use
const short ovViewportDetailLevel			= 1047;		// short read/write - low detail = 0, medium detail = 1, high detail = 2 - Public for VS
const short ovViewportIsHorizontalSection	= 1048;		// Boolean	read - indicates whether the viewport is horizontal section
const short ovViewportTransformMatrix		= 1049;		// TransformMatrix	read/write
const short ovViewportViewMatrix			= 1050;		// TransformMatrix	read/write
const short ovViewportOperatingTransform	= 1051;		// TransformMatrix	read
const short ovViewportUnscaledBoundsWithoutAnnotations	= 1052;		// WorldRect  read
const short ovViewportResetForOnlyAnnotationsChange = 1053; // void write
const short ovIsSectionViewport				= 1054;		// Boolean read only - indicates whether the viewport is a section viewport - Public for VS
const short ovSheetLayerSectionViewportViewMatrix	= 1055;		// TransformMatrix	read
const short ovSectionViewportSectionViewMatrix = 1056;		// TransformMatrix	read

 

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You pass the handle of the sheet layer to the CreateVP command.

Then iterate through the layers in the drawing, and use SetVPLayerVisibility() to set the layers to invisible, except for your desired layer.

I also imagine that the command works similarly to the menu in that the current view options is the basis for the viewport.

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