I've been trying to create a model of a sculpture, to go into a garden. It's going to be a sundial type thing sat on top of a stone plinth. I'm attempting to create the model using a number of extruded objects. My issue is that I can't seem to find a way to change the Z height to move them up to the plinth level. If I create a single extruded item then I can change the 'bot z', but as soon as I've rotated the object (required in this instance), than bot z option disappears.
Can anyone advise a way of changing the z of such objects? Or likewise, is there a better way altogether of creating a model like this using something other than extrude? I've added an image of the basic model I've created so far for context. I created it by extruding a single hollow circle, coping it twice and then rotating the others by 45 and 90 degrees. I'd like to be able to take the 3 shapes and move them as one in the z plain.
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Marshallae
Hi,
I've been trying to create a model of a sculpture, to go into a garden. It's going to be a sundial type thing sat on top of a stone plinth. I'm attempting to create the model using a number of extruded objects. My issue is that I can't seem to find a way to change the Z height to move them up to the plinth level. If I create a single extruded item then I can change the 'bot z', but as soon as I've rotated the object (required in this instance), than bot z option disappears.
Can anyone advise a way of changing the z of such objects? Or likewise, is there a better way altogether of creating a model like this using something other than extrude? I've added an image of the basic model I've created so far for context. I created it by extruding a single hollow circle, coping it twice and then rotating the others by 45 and 90 degrees. I'd like to be able to take the 3 shapes and move them as one in the z plain.
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