Patrick Davis Posted August 13, 2020 Share Posted August 13, 2020 Hello All, I relatively new to this without any training. So i may have some pretty beginner questions. I wondering how you all handle a garage overhead door for a Single family home, since its most often at a lower level then the 0'0" main floor? I've been creating a new story and fighting through the bounds and shoving a short wall into to set the door. then cutting out the door for the main floor exterior wall. I'm quite certain this is not the easiest way to achieve this but its all I've come up with thanks in advance Quote Link to comment
michaelk Posted August 13, 2020 Share Posted August 13, 2020 You can do it on the same design layer. Just give the door a negative Z value in the OIP. If the wall the garage door is inserted into has a bottom offset of 0 and its Bottom Bound is the Layer Elevation it will stick out below the wall. You can give that wall (or all the garage walls) a negative bottom offset to lower the wall as needed. 1 Quote Link to comment
Patrick Davis Posted August 13, 2020 Author Share Posted August 13, 2020 (edited) ..... Edited August 13, 2020 by Patrick Davis Quote Link to comment
Patrick Davis Posted August 13, 2020 Author Share Posted August 13, 2020 @michaelk Thanks for the reply, I was finding the overhead door was still snapping to the 0'0". as well as the side entry doors. am i doing something wrong >? Quote Link to comment
michaelk Posted August 13, 2020 Share Posted August 13, 2020 Yes when you insert the door it will insert with the bottom of the door at the layer level. Once inserted look in the OIP. Right near the top will be values for X, Y, and Z. Z will be 0. Change it to a negative value. 1 Quote Link to comment
michaelk Posted August 13, 2020 Share Posted August 13, 2020 ** OIP = Object Info Palette 1 Quote Link to comment
Patrick Davis Posted August 13, 2020 Author Share Posted August 13, 2020 @michaelk Thanks, I must have messed something up or was just over tired when i was doing this last because thats how i thought it had worked in the past. thanks Quote Link to comment
TomKen Posted August 24, 2020 Share Posted August 24, 2020 When I do Garage doors I usually also need to create a door pocket in the Stemwall. I do this by creating an extrusion and turning it into a wall recess (found in the AEC menu.) 2 Quote Link to comment
Patrick Davis Posted August 24, 2020 Author Share Posted August 24, 2020 @TomKen 3 hours ago, TomKen said: When I do Garage doors I usually also need to create a door pocket in the Stemwall. I do this by creating an extrusion and turning it into a wall recess (found in the AEC menu.) Thanks for this. the foundation wall recess was a part of the problem as well so this really helps Quote Link to comment
Guest Wes Gardner Posted August 25, 2020 Share Posted August 25, 2020 You can also create the recess by adding nodes to the wall using the Reshape Tool...also good for stepped footing, etc. Quote Link to comment
TomKen Posted August 26, 2020 Share Posted August 26, 2020 Wes, I used to use the reshape tool for door pockets in the foundation but I found wall recess simpler. For example if you move the door you can move the wall recess fairly easily. That being said I use the reshape tool for things like stepped footings as you've shown in your example. Quote Link to comment
tismacfan2 Posted August 26, 2020 Share Posted August 26, 2020 Draw the gate in your top wall as well as your foundation wall. But put the gate you drew in your foundation wall in a class virtual and make it invisible. For me that is the simplest way. P Quote Link to comment
Markvl Posted September 3, 2020 Share Posted September 3, 2020 I reshape walls all the time. But using a wall recess to make the cut at the top of a wall for a door is something I've never thought of. Will give it a try. Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.