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Hello everyone 

 

I am trying to move a model from Vectorworks to vision, to pre program. 

In the model I have some semi transparent PVC cloth. 

 

I do a export to .MVR, and import this file in Vision. 

However I don't seem to get the transparency in Vision. 

 

I attached some screen shots. 

 

Do you have a solution for this? 

Is there any god advice on getting materials to show in Vision? 

 

Best from Mathias

 

 

 

Vectorworks: 

 1835042795_Skrmbillede2020-08-13kl_12_59_47.thumb.png.7339722c71329b07ed685f6147c698f5.png

 

1637790289_Skrmbillede2020-08-13kl_13_00_50.thumb.png.086683b900291f5a84ea5778d3aba166.png

 

 

 

1810362891_Skrmbillede2020-08-13kl_13_00_08.thumb.png.b6004b9276234c7889df21725f630199.png

 

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Your problem is the combination of 2 issues,

The first is that Vision can't render partially transparent textures. It can do alpha map textures which will control where a object lets light through but either all the light goes through at a given point or none.

The second is that you have have used one of the procedural shaders in preparing your texture in Spotlight, if you use anything other than image (or colour for the colour shader) the texture will not export all of its data correctly for Vision (or anything else that can read an MVR).

 

To get the effect you are looking for you will need to use an alpha map texture of a fine mesh and probably invert the 'normals' (right click on the object in the scene graph) so that the lights interact with it correctly.

 

The VW university link below is to our new workflow doc that explains how to prepare textures for export to Vision when using MVR

 

https://university.vectorworks.net/mod/scorm/player.php?a=373&currentorg=articulate_rise&scoid=746

 

and this is a forum thread about preparing textures for use in Vision

 

 

 

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Hello Jesse

 

Thanks a lot for your reply. 

I am looking through the articles. 

 

As i understand it at the moment, I will need to create the texture outside of Vectorworks am I right?

When I want to make a 60% transperent screen? 

 

I hoped I could make simple textures directly in Vectorworks. 

 

Best from Mathias 

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Correct you will need to prepare the images for the different shaders outside of VW in most cases.

Gimp (GNU image manipulation program) is a really good free free app for the basic image editing and NormalMap-online is the best free way I've found for creating bump and reflection maps.

 

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Hello Jesse 

Thanks for your help. 

 

I am struggling to get it to work. 

Now I made a simple 50% gray, and uses it as transparency. However vision still don't seem to pick it up. 

 

1658098904_Skrmbillede2020-08-23kl_22_38_00.thumb.png.bc183c3696cba89d01b5429ff8f4388c.png952629780_Skrmbillede2020-08-23kl_22_38_31.thumb.png.89d35864e33c622419916366153754b5.png

 

1001037723_Skrmbillede2020-08-23kl_22_38_50.thumb.png.b11f6a0f81a8b1484755661569b91867.png

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Is the mesh image you have prepared for the transparency shader a black and white mesh?

from your screen shot it looks solid gray, which will work in VW but not in Vision

 

below is an example of a kabuki gauze texture and how it looks in Vision

Gauze transparency shader image

 

kabuki gauze shader.PNG

 

Vision screenshot without the texture normals inverted

kabuki normals not inverted.PNG

 

With the texture normals inverted (to invert right click on the screen in the scene graph)

 

kabuki normals inverted.PNG

 

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Hi Jesse

 

Thanks for your reply. 

It makes sense! I made a grayscale, not black and white. 

 

Now I made a black and white transparency shader. However it stil don't show right in Vision. 

It seems that the shader imports, but there are no transparency. 

 

Can you se any mistakes in my setup? 

 

Something is still 

Best from Mathias 

 

 

Skærmbillede 2020-09-11 kl. 12.48.10.png

Skærmbillede 2020-09-11 kl. 12.48.04.png

Skærmbillede 2020-09-11 kl. 12.47.49.png

Skærmbillede 2020-09-11 kl. 12.47.36.png

Skærmbillede 2020-09-11 kl. 12.48.15.png

Edited by mhersland
missing information

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