mhersland Posted August 13, 2020 Share Posted August 13, 2020 Hello everyone I am trying to move a model from Vectorworks to vision, to pre program. In the model I have some semi transparent PVC cloth. I do a export to .MVR, and import this file in Vision. However I don't seem to get the transparency in Vision. I attached some screen shots. Do you have a solution for this? Is there any god advice on getting materials to show in Vision? Best from Mathias Vectorworks: Quote Link to comment
Vectorworks, Inc Employee jcogdell Posted August 17, 2020 Vectorworks, Inc Employee Share Posted August 17, 2020 Your problem is the combination of 2 issues, The first is that Vision can't render partially transparent textures. It can do alpha map textures which will control where a object lets light through but either all the light goes through at a given point or none. The second is that you have have used one of the procedural shaders in preparing your texture in Spotlight, if you use anything other than image (or colour for the colour shader) the texture will not export all of its data correctly for Vision (or anything else that can read an MVR). To get the effect you are looking for you will need to use an alpha map texture of a fine mesh and probably invert the 'normals' (right click on the object in the scene graph) so that the lights interact with it correctly. The VW university link below is to our new workflow doc that explains how to prepare textures for export to Vision when using MVR https://university.vectorworks.net/mod/scorm/player.php?a=373¤torg=articulate_rise&scoid=746 and this is a forum thread about preparing textures for use in Vision Quote Link to comment
mhersland Posted August 19, 2020 Author Share Posted August 19, 2020 Hello Jesse Thanks a lot for your reply. I am looking through the articles. As i understand it at the moment, I will need to create the texture outside of Vectorworks am I right? When I want to make a 60% transperent screen? I hoped I could make simple textures directly in Vectorworks. Best from Mathias Quote Link to comment
Vectorworks, Inc Employee jcogdell Posted August 20, 2020 Vectorworks, Inc Employee Share Posted August 20, 2020 Correct you will need to prepare the images for the different shaders outside of VW in most cases. Gimp (GNU image manipulation program) is a really good free free app for the basic image editing and NormalMap-online is the best free way I've found for creating bump and reflection maps. Quote Link to comment
mhersland Posted August 23, 2020 Author Share Posted August 23, 2020 Hello Jesse Thanks for your help. I am struggling to get it to work. Now I made a simple 50% gray, and uses it as transparency. However vision still don't seem to pick it up. Quote Link to comment
Vectorworks, Inc Employee jcogdell Posted August 24, 2020 Vectorworks, Inc Employee Share Posted August 24, 2020 Is the mesh image you have prepared for the transparency shader a black and white mesh? from your screen shot it looks solid gray, which will work in VW but not in Vision below is an example of a kabuki gauze texture and how it looks in Vision Gauze transparency shader image Vision screenshot without the texture normals inverted With the texture normals inverted (to invert right click on the screen in the scene graph) Quote Link to comment
mhersland Posted September 11, 2020 Author Share Posted September 11, 2020 (edited) Hi Jesse Thanks for your reply. It makes sense! I made a grayscale, not black and white. Now I made a black and white transparency shader. However it stil don't show right in Vision. It seems that the shader imports, but there are no transparency. Can you se any mistakes in my setup? Something is still Best from Mathias Edited September 11, 2020 by mhersland missing information Quote Link to comment
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