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Textures hatches on wall elevations not lining up between stories

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I'm having trouble with my hidden line exterior elevations.  I have a brick texture which is determined by component on the brick walls.  This brick texture then has a brick hatch included for hidden line mode.  The problem I'm having is that the coursing doesn't always line up between first and second story walls, and I can't figure out why.  While the vertical coursing is always correct, the horizontal coursing sometimes lines up perfectly, but not always.  At first, I thought it might have to do with the direction the walls were drawn, or whether they had ever been mirrored, but that doesn't seem to be the case.  This screen shot shows the problem (inside in the red box).


Does anybody have a solution for this?  It seems like I run into this problem a lot but I've never found a fix.




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Posted (edited)

Unfortunately this is a known issue that has been around for awhile. Take a look at this older thread for reference. The current fix is to do the hatches as a dumb, non-associative 2D object in the SLVP Annotation.


Edited by rDesign

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