Popular Post JFGorny Posted July 28, 2020 Popular Post Share Posted July 28, 2020 Are we (the PAYING users) ever going to see a plug-in for Twinmotion? It was "promised" in 2019 and there seems to be no work being done to make it happen. Epic Games blames VW, VW blames Epic. This is getting extremely frustrating. The "work-arounds", like using an OBJ file are useless. As a "one-way" file its impossible to fix and/or change things in VW and re-export. It needs to work like Artlanis exports. Anyone else as frustrated as me? 7 Quote Link to comment
Jeff Prince Posted July 28, 2020 Share Posted July 28, 2020 It would be nice to have a plug-in where changes were coordinated between the two packages. I would love to be able to move something in TM and have it update in VWX. I have been using C4D export from VWX and just doing all my edits in VWX. This works okay as long as you don't change textures in VWX. If you do, it breaks any texture assignments made in TM when you reload the C4D. Working with this in mind is functional, but not as nice as a linked workflow. Fortunately, I am just playing with TM currently and it isn't a mission critical to my projects or workflow. I have bigger issues with VWX changing my textures that have alphas when I export to C4D. I've been waiting for help from Vectorworks on this issue forever 😞 Quote Link to comment
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