Hey all, I have an issue relating to the appearance of OpenGL appearing different in viewport vs appearance on design layer. While on the design layer the colors, textures, and images look great. In the viewport the the colors and textures don't align with shapes and the line-work looks very bad even with anti aliasing turned on. For our projects we will do elevations of our upcoming shows with the artwork hung. We have one appearance, full texture, lighting etc. for 3D renderings, For our 2D elevations we will do almost hidden line drawings with some flat colors and the artwork displayed. If we draw the elevations flat on a page with the artwork, everything looks great. However, when we create the elevations from the 3D model everything looks bad. This results in having to have a full 2D set and 3D set. Sometimes colors appear in section viewports while rendering in hidden line but it isn't consistent from viewport to viewport.
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nwfonseca
Hey all, I have an issue relating to the appearance of OpenGL appearing different in viewport vs appearance on design layer. While on the design layer the colors, textures, and images look great. In the viewport the the colors and textures don't align with shapes and the line-work looks very bad even with anti aliasing turned on. For our projects we will do elevations of our upcoming shows with the artwork hung. We have one appearance, full texture, lighting etc. for 3D renderings, For our 2D elevations we will do almost hidden line drawings with some flat colors and the artwork displayed. If we draw the elevations flat on a page with the artwork, everything looks great. However, when we create the elevations from the 3D model everything looks bad. This results in having to have a full 2D set and 3D set. Sometimes colors appear in section viewports while rendering in hidden line but it isn't consistent from viewport to viewport.
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